AuthorTopic: [WIP] Cowboy Character  (Read 9145 times)

Offline ProblemOfficer?

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
  • All day every day!
    • View Profile
    • This little side project of mine

[WIP] Cowboy Character

on: February 11, 2010, 05:21:59 am
I'm designing a character for a game I'm making and he's cowboy-ish so I decided to make some pixel cowboys... Here's my first attempt.
Disclaimer: I'm serious 0.09% of the time.

Offline ProblemOfficer?

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
  • All day every day!
    • View Profile
    • This little side project of mine

Re: [WIP] Cowboy Character

Reply #1 on: February 11, 2010, 05:22:30 am
Also, some suggestions and criticism go a long way... thanks
Disclaimer: I'm serious 0.09% of the time.

Offline HughSpectrum

  • 0010
  • *
  • Posts: 283
  • Karma: +0/-0
    • View Profile

Re: [WIP] Cowboy Character

Reply #2 on: February 11, 2010, 05:37:54 am
Is he leaning against a wall?  If so, then the jacket needs to press against the currently non-existant wall.

If not, then his left foot needs to be placed behind him to give him more balance.

Offline ProblemOfficer?

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
  • All day every day!
    • View Profile
    • This little side project of mine

Re: [WIP] Cowboy Character

Reply #3 on: February 11, 2010, 07:32:31 am
cool, thanks will try it out and post results
Disclaimer: I'm serious 0.09% of the time.

Offline bengo

  • 0011
  • **
  • Posts: 599
  • Karma: +0/-0
    • https://pixeljoint.com/p/5787.htm
    • View Profile

Re: [WIP] Cowboy Character

Reply #4 on: February 11, 2010, 07:50:42 am
Ahhh not jpeg!!! :'( I suggest you change your save format to either .png or .gif, it will preserve the pixels instead of add artifacts, making it harder for people to make edits as well as making it look rather weird looking.

Offline ProblemOfficer?

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
  • All day every day!
    • View Profile
    • This little side project of mine

Re: [WIP] Cowboy Character

Reply #5 on: February 12, 2010, 05:59:26 am
will do with next update, but right now... work >:(
Disclaimer: I'm serious 0.09% of the time.

Offline ProblemOfficer?

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
  • All day every day!
    • View Profile
    • This little side project of mine

Re: [WIP] Cowboy Character

Reply #6 on: February 12, 2010, 07:13:47 am
Done with my work so...
Here's the first

Here's the redone version

Disclaimer: I'm serious 0.09% of the time.

Offline xbogx

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile

Re: [WIP] Cowboy Character

Reply #7 on: February 12, 2010, 08:42:29 am
you need to shift the hues and saturation a bit, not just lightness. Colors are more towards yellow when lit and closer to blue/purple when in the shadow. Look at your favorite games or whatever pixels you like and see how those colors are picked. If you're using paint you probably can't see the HSL for picked colors (from what i remember) so try some other programs.

also black outlines don't always look good, especially if the sprite is small and you outline everything


Offline ProblemOfficer?

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
  • All day every day!
    • View Profile
    • This little side project of mine

Re: [WIP] Cowboy Character

Reply #8 on: February 12, 2010, 10:08:29 pm
Yeah I kinda remember that from the cursory explanation of 3D graphics and normal maps I got from a kid I go to school with... Will try that out and also will try to use less black outlines on next update.  :D

PS I was actually using graphics gale as I heard it's a boon to pixel art, although I'm still very new to pixel art and that program
Disclaimer: I'm serious 0.09% of the time.

Offline ProblemOfficer?

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
  • All day every day!
    • View Profile
    • This little side project of mine

Re: [WIP] Cowboy Character

Reply #9 on: February 12, 2010, 11:00:44 pm
Here it is without black outlines...

And here it is with a bit of a color shift towards blue for shadow and orange for light...
Disclaimer: I'm serious 0.09% of the time.