AuthorTopic: SFX Dept. Weapons  (Read 10855 times)

Offline Mathias

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SFX Dept. Weapons

on: January 16, 2010, 03:29:00 am
GFX Dept. Weapons (COMPLETE)

Coder Dept. Weapons (WIP)

Project Leader Weapons (WIP)



SFX Department Weapons

The 3rd set to be fully pixelled.

I'm coming up short with ideas I actually like here.

Same format - 3 weapons, each more powerful than the last. This set is using the medieval "chopping" weapons class, which is typically axes/cleavers of some sort.

It's power/element is: Sonic. As in sound waves, sonic weaponry, etc.

Since these represent the prowess of the sound effects department, in a game development setting, I thought it would be interesting to choose 3 medieval chopping weapons and cross them with a medieval instrument, such as crossing a battle axe with a lute (bottom right of reference sketches). But, I think I've dropped that concept. Too early to tell yet.

reference sketches


Here we go . . .





« Last Edit: January 22, 2010, 08:40:41 pm by Mathias »

Offline iggybork

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Re: SFX Dept. Weapons

Reply #1 on: January 16, 2010, 08:41:14 am
What about a stone axe? Nothing beats a sharp rock tied to a stick.

http://www.injuryslight.com/images/photos/stone-axe.jpg

Probably more fun to create, too - stone has imperfections and rope can be tied creatively (as a guitar, even).

Offline Stefano

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Re: SFX Dept. Weapons

Reply #2 on: January 16, 2010, 10:54:00 am
I have found some interesting fantasy axes and halberds . I think all your blades are currently too eliptical.

Offline Dex

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Re: SFX Dept. Weapons

Reply #3 on: January 17, 2010, 02:06:00 am
I agree with Stefano; you have many more options for the design of your weapons, use them! Make them as wild and imaginative as possible, make them embody power and gleam terror!

I really love your way of designing so far, though, but I do feel the last two could be a tad more interesting. The last especially- make it show how powerful and destructive a weapon it is!

Looking forward to updates! :)

Offline Mathias

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Re: SFX Dept. Weapons

Reply #4 on: February 01, 2010, 06:51:03 am
Gee Stefano . . . thanks . . . hehe (those are some nice ones)

It's true, I have confined myself to only a short range of variation in creating the 3 axes, but it was because I wanted a strong and simple look, using that general style. Though now, it seems I should drop these "ruiles" and focus on aesthetics and originality a wee bit more.

Just casually searching for better concepts here. Sat down to revise, since talk is cheap, here's the version #2 set:    (used a Bayonetta axe weapon as reference for #3's spiky blades)



« Last Edit: February 01, 2010, 06:54:14 am by Mathias »