AuthorTopic: [WIP] Adventure Game Sprites (New Character 9/7)  (Read 14514 times)

Offline tehwexxl0rz

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[WIP] Adventure Game Sprites (New Character 9/7)

on: January 26, 2010, 06:16:47 am
Current:



c&c please!

« Last Edit: September 08, 2010, 06:34:55 am by tehwexxl0rz »

Offline noname

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Re: [WIP] Girl Walk Cycle

Reply #1 on: January 26, 2010, 09:17:28 am
i think that the distance between her legs is too big. and probably there is something about the colour of her legs, but i'm not good enough to advise you smth.

Offline Helm

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Re: [WIP] Girl Walk Cycle

Reply #2 on: January 26, 2010, 12:35:56 pm
wide walk is fine in my opinion



sometimes an extra tween is all you need.
note I gave her some extra hip sway.

Your animation is solid in its keyframes. If you're willing to put the effort to tween even a bit more you can get really naturalistic movement, but as you see sometimes even just a couple more stress tweens can push something from 'slideshow keyframe' to 'believable motion'.


EDIT: I guess the clearest point to make actually is that if you want to keep the timing you have now on the keyframes, you need to tween between them ALL once or twice accordingly. I made it faster and it looks better, but if you keep it slow, you need more visual information.
« Last Edit: January 26, 2010, 12:44:06 pm by Helm »

Offline tehwexxl0rz

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Re: [WIP] Girl Walk Cycle

Reply #3 on: January 27, 2010, 09:07:19 am
Thanks a lot, Helm! Those extra frames really make a difference.

Update:


I added some hair bounce. You may notice I've added some other kind of bounce as well.... Is it too much?
The character is not supposed to be over-sexualized, just animated. I would appreciate some opinions on this point, especial from female posters. Thanks.
« Last Edit: January 27, 2010, 11:42:47 am by tehwexxl0rz »

Offline PypeBros

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Re: [WIP] Girl Walk Cycle

Reply #4 on: January 27, 2010, 09:12:21 am
I spot "strong stops" at the end of moves. You might want to add more "pendulum" effect to the arms and legs.

Offline tehwexxl0rz

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Re: [WIP] Girl Walk Cycle

Reply #5 on: January 27, 2010, 09:35:11 am
I spot "strong stops" at the end of moves. You might want to add more "pendulum" effect to the arms and legs.
I see what you mean with the arms, but I actually like the snappy quality you are describing. I animated the arms that way to give the character power and intention.
I think the legs are quite fluid as they are....

Sorry, I don't mean to simply dismiss your critique! It's a style thing, I guess. I appreciate the feedback! :)

Offline ndchristie

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Re: [WIP] Girl Walk Cycle

Reply #6 on: January 27, 2010, 11:36:12 am
I spot "strong stops" at the end of moves. You might want to add more "pendulum" effect to the arms and legs.
I see what you mean with the arms, but I actually like the snappy quality you are describing. I animated the arms that way to give the character power and intention.

Powe and attention definitely needs timing, but the reason I wouldn't stop there is that she follows a very fluid, lazy movement path, and it's very odd to see this combined with the timing you've established.  It's not even clear that her arms have bones.  When animating intention you have to really step up to the plate, with confident and solid motions - otherwise she's just flinging her noodles :P.
A mistake is a mistake.
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Offline tehwexxl0rz

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Re: [WIP] Girl Walk Cycle

Reply #7 on: January 27, 2010, 01:52:54 pm
ndchristie: That's a good point. I see now the combination of sharp movement and noodly anatomy is an odd one indeed... I would like to keep some of the "noodliness" for stylistic effect, so I'll work on making the animation of the arms more fluid.

Update:


Oh god, I worked on that for about an hour and the difference is so subtle....

(On the bright side, the chest movement is probably better/more appropriate now.)
« Last Edit: January 27, 2010, 01:54:50 pm by tehwexxl0rz »

Offline Helm

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Re: [WIP] Girl Walk Cycle

Reply #8 on: January 27, 2010, 02:08:50 pm
It is. This looks pretty great, I'd say move on personally, unless you want to make an endless study of this to just level up as an animator.

Offline Gil

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Re: [WIP] Girl Walk Cycle

Reply #9 on: January 27, 2010, 04:11:57 pm
This reminds me of an old project I did. As with most of my critiques, I'll post an example of how I solved it back then. Watch the hair of mine.

This is how it looked at first (comparable to yours)


Here the hair is fixed.