AuthorTopic: What up, Gs  (Read 9071 times)

Offline DrDerekDoctors

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Re: What up, Gs

Reply #10 on: March 19, 2006, 11:04:00 am
Actually it's axonometric, but who really cares? Isometric is a nice catch-all term.
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Offline Zach

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Re: What up, Gs

Reply #11 on: March 19, 2006, 03:03:01 pm
i <3 you darion, bare my effing children
EAT PUNAJI  BECAUSE IT'S GOOD AND TASTY

Offline crab2selout.png

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Re: What up, Gs

Reply #12 on: March 19, 2006, 07:43:27 pm
So awesome! I love the side view mockup with the yellow demon.

I think you should lose the brightest highlight on the tiled floors in the iso mockup, though. It's making the floor pop out too much and interferes with the baddies.

Offline ironwallaby

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Re: What up, Gs

Reply #13 on: March 19, 2006, 08:25:43 pm
Very stylish, those... they have a great look, remind me a lot of books like "The Stinky Cheese Man and Other Fairly Twisted Tales", etc.

I'm not sure about the color schemes, they burn my brain, especially the red... others seem to like them, though, so I won't stickle too much. Nice work.

Offline Dhaos

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Re: What up, Gs

Reply #14 on: March 19, 2006, 08:39:47 pm
These are fantastic. I reall dig the mockups; lovely palette and design. Those animations are very well done, smooth balanced, and kinda funny to watch, again great job with these.

The only thing irking me is the text in your second mockup, it should be AA'd for clarity. Also some of the numbers aren't italicized o.o?

Offline Darion

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Re: What up, Gs

Reply #15 on: March 19, 2006, 09:27:50 pm
Wow, thanks guys!

Helm: Yeah, I only used 4 frames for fatty's animations, the kids is 12. Hmm, I can tell the nose is pink at 1X? I'll see what I can do.

Akira: I've worked on a few games, but none that have actually been published. I usually end up doing crap, and they cancel the game, with me getting nothing. The jumping smoke was intentional, but I can see how it looks funky to you.

Blick: Oh? I wish I saved the layers so I could go back and fiddle with the colors. Yes, it is a preference issue, but it tells me what i'm doing wrong/right. :)

Baccaman: :D That means a lot coming from you, man!

Camus: I would just say it takes an assload of patience and planning. :s

Ryumaru: That character took me the longest to get right, since hes much larger and not of a typical human shape. It was difficult in general to match them up with the perspective.

Alex: Thanks. :)

Derek: Thanks, man. :)

Zach: Only if you bare mine first. :3

Crab:



It does help to contrast the characters more. :) Thanks a lot!

Wallaby: Another! Thanks for the opinion, though.

Dhaos: I would expect it to come out very blurry. I would also have to consider whats behind it; I could use alphablending, but ... I'd rather not. :S I'll see what I can do.

For those of you who didn't like the colors in the mockup:



How is this?









@darionmccoy

Offline Blick

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Re: What up, Gs

Reply #16 on: March 19, 2006, 09:55:30 pm
The blue is definitely easier on the eyes and makes the characters easier to distinguish.

In Boktai they often change the top of the tile, where the color meets the black, which I think helps make it look less flat. Like above the doors in this picture sink in a little (which you did a bit with the double door)


And less noticably with the rock formations here:


I think you should have the bricks protrude from the wall a little by altering that top line to show it. I also think your doors could be taller, it looks like some of the characters wouldn't be able to go through them.

Offline Miguel

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Re: What up, Gs

Reply #17 on: March 19, 2006, 11:46:12 pm
You are so god damn talented, i have so much respect for you.

I love you. <3

Offline ptoing

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Re: What up, Gs

Reply #18 on: March 20, 2006, 09:38:30 am
Awesome stuff D-man. Those animation have a lot of life.

I think Helm means the main skin tone and the colour under the eye that gets lost in the redish version of the kid.

keep it up
There are no ugly colours, only ugly combinations of colours.

Offline joshastorian

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Re: What up, Gs

Reply #19 on: March 20, 2006, 11:31:29 pm
unbelievably amazing.