AuthorTopic: Streets of Fire  (Read 3871 times)

Offline Jakten

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Streets of Fire

on: January 12, 2010, 06:45:20 am
I've been sitting on this for awhile, this was for a racing game prototype for the DS that never went anywhere. I guess this would be my first work I've ever done that wasn't just for fun or learning :lol:. Anyways here's the goods:


Wireframe:

An Earlier Smaller Car:


I just realized I can't find the texture map but I will post it once I find it. I also forget the poly count but I think it was around 140. If I can find the files again I would like to try adding some dither to the texture possibly.

Until then ill show the texture for the yellow car (which I turned teal):


All crits are welcomed ;D
« Last Edit: January 12, 2010, 06:52:25 am by Jakten »

Offline PypeBros

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Re: Streets of Fire

Reply #1 on: January 12, 2010, 01:27:56 pm
if you can afford a few more polys per model, i'd strongly suggest that "roof support bars" receive their own quads to avoid the texel stretching we currently see around the car's glasses