AuthorTopic: Character sketch  (Read 18464 times)

Offline Chis

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Re: Character sketch

Reply #30 on: February 10, 2010, 03:11:28 am
Thanks Accident :P
HAH. You know how I didn't forget? Lots and lots of Sonic 3 and Knuckles.

Mike, that looks so much better disregarding the code. I added all these crap frames cause I was all worried that it wouldn't be smooth, but quickening the pace killed that problem.
I think I'd settle for a compromise hinting at a hand and fingers, but mostly keeping the powerpuff theme intact xD Your character's adorable, btw.

Offline Chis

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Re: Character sketch

Reply #31 on: February 12, 2010, 02:01:16 am

Did not mean for it to turn out so creepy, but the smile seemed to complement the grunginess so much. :crazy:
I don't think I will use this, but I rather like it.
Tho, still failing at hands.
« Last Edit: February 12, 2010, 02:02:52 am by Chis »

Offline CrazyMLC

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Re: Character sketch

Reply #32 on: February 12, 2010, 02:50:18 am
It needs some AA, but i've grown attached to the simplicity of the original design.

Though, if you really want to give it a detailed look, perhaps you could find a middle ground?

Offline Chis

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Re: Character sketch

Reply #33 on: February 14, 2010, 12:19:18 am
Yeah, I didn't mean for it to be so detailed; it was more like ooh, this looks interesting! lemme see how this works out.
I tried to aa, but I might've overdone it (again). :(



« Last Edit: February 14, 2010, 12:26:14 am by Chis »

Offline PypeBros

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Re: Character sketch

Reply #34 on: February 15, 2010, 12:01:44 pm
what is a bit poor compared to proposed alternatives, is that you stick to value-slide-only. Your dark tones and highlight all seem to use the same hue as the medium tones. You'll get more lovely and vibrant graphics with some hue shift.

Offline Chis

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Re: Character sketch

Reply #35 on: February 17, 2010, 03:45:02 pm
? I tried not to overdo it.

Random question: If I wanted to post a piece unrelated to this project, would I do it here or in a new thread?
« Last Edit: February 17, 2010, 04:03:39 pm by Chis »

Offline Accident

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Re: Character sketch

Reply #36 on: February 17, 2010, 06:48:15 pm
Yeah, it would be best to make a new thread.

Also, I liked your attempt of more shading. It indeed looks grungy and I'd like to see it implemented on the sprite.   :-*

Offline Chis

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Re: Character sketch

Reply #37 on: May 30, 2010, 04:06:58 am
Ahmahgawd I finally got around to working on this again.
After much indecision I decided to just stick with the original style, mostly to keep the animation simple and my sanity intact. I did try dulling down the white highlights but she ended up looking flat ... Yeah. Buuut I really appreciate your edits since it was a great learning experience for me as a pixel artist :D

I sped it up in lieu with Mike's edit while still keeping some of the floatiness. (I also just realized that I had no idea what he said about being on 1s. Can anyone clarify?) The highlights I didn't move up and down too much for practical ingame reasons. I centered the highlight on her head a bit more and will do the same for the walk cycle. I also hueshifted a little more.
Edit: Did the same for the walk cycle.
« Last Edit: May 30, 2010, 02:10:03 pm by Chis »