AuthorTopic: "The Koemushi Template", an RPG sprite template  (Read 4397 times)

Offline Eriol Clowphengire

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"The Koemushi Template", an RPG sprite template

on: January 07, 2010, 06:35:03 am
My custom template I'm working on, it will be used on my game projects some time. For now I have the whole character sprite sheet:


One of the walking animations now animated:


It may need some intensive editing due to its allegedly tubular legs and stuff....

Offline crab2selout.png

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Re: "The Koemushi Template", an RPG sprite template

Reply #1 on: January 07, 2010, 05:03:23 pm
I'd try taking a look at some references. In a real walk, you won't see a frame where both feet are flat on the ground. This is making your animation look like the feet are being shuffled along the ground.

Offline Eriol Clowphengire

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Re: "The Koemushi Template", an RPG sprite template

Reply #2 on: January 08, 2010, 05:51:22 am
crab, actually, I will be using this on RPG Maker XP that uses 4-frame walking animation.

Offline 7321551

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Re: "The Koemushi Template", an RPG sprite template

Reply #3 on: January 08, 2010, 07:57:10 am
Being constrained to 4 frames will make it difficult, but I think the walk-cycle would still benefit from not having the idle pose incorporated into it.
I used this ubiquitous 8 frame walk-cycle (first Google result), & reduced it to 4 frames by excluding half the frames, either odd or even.

odds / evens

As this illustrates, although the legs do overlap each other in the odds animation, one leg is prominently bent.

Offline Eriol Clowphengire

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Re: "The Koemushi Template", an RPG sprite template

Reply #4 on: January 08, 2010, 08:37:32 am
also, I have depth-coloring problems on my walking animations especially on the front and back faces, it does not portray directly my intended animation...