AuthorTopic: [WIP] Pixel Joint Challenge: Copy Helm!  (Read 9759 times)

Offline NaCl

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[WIP] Pixel Joint Challenge: Copy Helm!

on: December 28, 2009, 11:32:02 am
This weeks pixel joint challenge lets you choose any previous challenge from 2009. I am gonna try and enter, with the April fools one, where you try and mimic someones style. I chose Helm, and have been trying to really look at how he do it. Heres what I have so far:

->

The main stylistic things I notice are

- an intricate and varied dither pattern
- a few straight lines somewhere in the piece
- his technique of starting with polygonal shapes for stuff like faces, kind of an angular construction
- black hair

Also, he has sort of a style in the types of colors he picks that I have been completely unable to figure out. Also, Helm has many different styles, but something kind of like what i described seems to be the most recurring.

Input on getting closer to his style is welcomed, as well as more general critique. The hair is not finished, of course. Just blocked it out.

Current:

« Last Edit: January 01, 2010, 04:50:09 am by NaCl »

Offline ndchristie

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Re: [WIP] Pixel Joint Challenge: Copy Helm!

Reply #1 on: December 28, 2009, 06:35:23 pm
Right now it's lacking the distinct sculptural quality of Helm's work, something which even outside of emulation it would be good to bring in (that is, in general, the face feels a bit mushy).

Helm has quite a few threads explaining how he does things (philosophies as well as methodologies, the former being more useful to know in the long run).  I'd suggest grabbing his profile, going to "see last posts", and scrolling through the big ones, as well as looking in general discussion for threads he's started.  I know in particular there is one with a wealth of palette discussion which he may or may not have initiated, but contains a rather extensive look into why he picks things.

My memory (and perhaps I'm overlaying my own working too much) is that the colors generally deviate around a central hue (that is, the whole of a region balances out to a specific, usually logical color, most likely a neutral like gray, brown, sage, slate, sandstone, etc), are seldom collected in large/distinct enough quantities/shapes so as to become autonomous (that is, they remain part of the greater, rather than creating color shapes, even in pieces where the color shapes are prominent), and tend towards secondaries.
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Offline EyeCraft

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Re: [WIP] Pixel Joint Challenge: Copy Helm!

Reply #2 on: December 29, 2009, 01:54:22 am
Challenge indeed!

- an intricate and varied dither pattern

http://www.wayofthepixel.net/pixelation/index.php?topic=9431.msg104102#msg104102

Helm only briefly mentions it in this post, but I think it speaks a wealth of information about how he approaches dithering. Sketch, construct planes, shade with values, tint and palette play, decide which planes will dither into each other. That's my interpretation, anyway.

You seem to be mixing the stages together, somewhat. There's not a lot of evidence of planes with strong edges and value coverage. I think you need to give more attention to the proportions and construction of the head itself. The base of the nose feels too far down, and the whole mouth section of the face feels flat. The eyebrows seem too close to the eyes, the eyes seem to be too high. Hair is blobby. Take time to think about how the hair is forming groups, where they are coming out of the scalp, and parting, folding and draping. This will inform your silhouette and the speculars on the hair.



Quote
- a few straight lines somewhere in the piece

I think the application of "perfect lines" is more deliberate than this statement implies. Make sure you don't just drop in straight lines arbitrarily. They should compliment the inherent structure of the planes you use for the form. I think they play considerably into the "angular" look that shows up in Helm's work.

Lots of thoughts about it in this thread:
http://www.wayofthepixel.net/pixelation/index.php?topic=8110.msg92043#msg92043

Quote
Also, he has sort of a style in the types of colors he picks that I have been completely unable to figure out. Also, Helm has many different styles, but something kind of like what i described seems to be the most recurring.

Input on getting closer to his style is welcomed, as well as more general critique. The hair is not finished, of course. Just blocked it out.


ndchristie summarises it well! I actually hadn't thought about it that way. This is a good recent account of Helm's colour selection process and thoughts:

http://www.wayofthepixel.net/pixelation/index.php?topic=9431.msg103842#msg103842


Look forward to more!  :)

Offline NaCl

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Re: [WIP] Pixel Joint Challenge: Copy Helm!

Reply #3 on: December 29, 2009, 08:18:18 am
Thanks for the feedback, guys. I started over, trying to understand this planar, sculptural method both of you, plus Helm, have talked about. It's very difficult. I tried to break it up into polygons, as Helm showed in that one post, but really just ended up with a meaningless grid over the face. Anyway, I resketched and then tried to apply the planes, as I imagined they would look like. I didn't have much success with polygonal planes on many areas of the face, but I feel I am closer.



I haven't even begun to think about colors... I will. Also, I had a feeling Helm would have slapped me for dithering so early, I'll get back to it.

Offline Rosse

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Re: [WIP] Pixel Joint Challenge: Copy Helm!

Reply #4 on: December 29, 2009, 10:51:19 am
EyeCraft already did a great paintover. I strongly encourage you to look at a reference and then really only use lines (think of a low-poly object) to sculpt your form. Only think about forms in this step, not expression (at your current level at least). I don't remember exactly how Helm normally does his work, but I tried to apply what I remembered from that thread he posted once. If you can't sculpt the form from mind (as you told us), please use references. I recommend "Planes of the Head" by John Asaro, just google him. There should be a pdf of his book somethere in the internet - not sure if it's free or not.



Just after you finished these steps begin refining your intended expression. I think Helm explained these later steps very well in his post. But currently that's nothing you should think about, imho. I hope I can encourage you to use references and really sculp the forms. Only with solid basics I think you can come close to a Helm, heh. Keep pushing!


Offline bengo

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Re: [WIP] Pixel Joint Challenge: Copy Helm!

Reply #5 on: December 29, 2009, 11:19:18 am
Copy Helm? Thats going to be quite the mission, I think you should study up on his work more, also pay attention to how he constructs, I think thats where this piece has gone wrong, as well as Helm tends to make certain subject matter for his pieces, wheres the direction for this? The appeal? How am I supposed to feel from this? Lets note that Helm tends to use sexual appeal in his work, make robots, self-portraits and usually very pixelated-feely but 'fleshed out', real life feeling, if that makes any sense. Helm tends to be very strict about his anatomy, tries to stick with ideal proportions though his faces tend to be a bit fleshed out and characterized. If you want to copy his 'style', which is really just years of hard work on his part, I suggest maybe looking into his comic and creating a piece with them in it.
http://asides-bsides.blogspot.com/
Helm has made a bunch of very interesting articles/edits on art and pixelling, I suggest you study them:
http://www.wayofthepixel.net/pixelation/index.php?topic=9431
http://www.wayofthepixel.net/pixelation/index.php?topic=8110.msg92989#msg92989
http://www.wayofthepixel.net/pixelation/index.php?topic=9180.msg100816#msg100816
http://www.wayofthepixel.net/pixelation/index.php?topic=9131.msg100705#msg100705
I highly suggesting using reference from not only his work but from life, to pull off what he does takes a very great amount of technical skill, to match this you will need patience and some help from your local friend life.

Offline Malor

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Re: [WIP] Pixel Joint Challenge: Copy Helm!

Reply #6 on: December 29, 2009, 03:09:21 pm
That newer version is vastly improved. I think the nose is outlined too harshly currently. That's probably just because it hasn't been cleaned up yet, which is fine. I'm looking forward to see what you can do, keep it up  :)
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Offline NaCl

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Re: [WIP] Pixel Joint Challenge: Copy Helm!

Reply #7 on: December 30, 2009, 05:09:17 am
Well, here's one color attempt. Not happy with it at all, doesn't seem similar to Helms colors in any way. I picked through his posts carefully and tried to distill his color selection method, but even with all the formulas in the world, it doesn't make up for simply being inexperienced at choosing good looking colors. Any crit on where I'm going wrong would be helpful.



Here is the critera I used to select the colors:

- The middle hue(s) are the ones that define the actual color of the object.
- Second darkest color is a highly saturated primary color
- Grays used to transition from one color to another
- Highlights can be neon colors
- Alternation of saturated and desaturated colors going up the ramp

Still lacks Helmitude...

Offline 32

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Re: [WIP] Pixel Joint Challenge: Copy Helm!

Reply #8 on: December 30, 2009, 06:18:33 am
http://www.wayofthepixel.net/pixelation/index.php?topic=2144.0
Watch Helms vid's, they will probably give you more insight into how he chooses his colours, and how he pulls off his techniques. I recommend the "ruins" video.

http://asides-bsides.blogspot.com/search/label/can%27t%20draw%20women
Most of his women have a similar quality about their faces and I think emulating that could be as useful as emulating his pixeling style.

The way her hair lines up to the face seems wrong to me, like her face is tilted and not the hair. Your light source is inconsistent, particularly on her cheeks.. The neck is not constructed properly. I also feel like from the nose down her face is has been pushed in.

Offline Jeremy

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Re: [WIP] Pixel Joint Challenge: Copy Helm!

Reply #9 on: December 30, 2009, 06:31:55 am
I think that a straighter nose bridge could make it more Helmish, as well as more angular features generally (Jawline, chin), plus the triangle-face planes he mentioned in the questions thread.
Your colours at the moment are all pretty pastel and quite similar and the cheekbone highlight should be angled to match the head tilt.

Massive undertaking, keep it up ;D