AuthorTopic: Fighting Bird...  (Read 3395 times)

Offline Michaelhyland

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Fighting Bird...

on: January 01, 2010, 05:12:34 pm
Hello everyone,
 

 


     I'm a beginner pixel artist and would appreciate any comments you may have about how i can improve my chops! So far, I like what I've done, but it seems to be lacking dimension and depth. Any suggestions? ???  
« Last Edit: January 01, 2010, 06:56:15 pm by Michaelhyland »

Offline Sly

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Re: Fighting Bird...

Reply #1 on: January 01, 2010, 05:15:39 pm
Cannon view the image. Please upload the image to a site such as

tinypic.com
photobucket.com
etc.
No zombies here.

Offline Photocopier

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Re: Fighting Bird...

Reply #2 on: January 01, 2010, 07:00:09 pm
I can see it fine...

is there a reason it's all dithered like that?

Offline Michaelhyland

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Re: Fighting Bird...

Reply #3 on: January 01, 2010, 07:05:50 pm
I think i might have overdone it...with the dithering, that is.

Offline Michaelhyland

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Re: Fighting Bird...

Reply #4 on: January 01, 2010, 07:26:01 pm
Here is a less dithered version...
« Last Edit: January 01, 2010, 07:28:17 pm by Michaelhyland »

Offline WM

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Re: Fighting Bird...

Reply #5 on: January 01, 2010, 08:08:11 pm
The shape of your bird is great; it's just the shading that's killing it.

Remember, shading in pixel art is the same as all other mediums, traditional and digital -- find you light source, treat your object as the basic 3-d shapes it's made of, and and edit and modify from there.

Oh, and try laying down your shades and highlights in solid bands first, then going back and integrating them into each other with dithering.
« Last Edit: January 01, 2010, 08:12:07 pm by WM »

Offline Michaelhyland

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Re: Fighting Bird...

Reply #6 on: January 02, 2010, 02:00:24 am
Thanks alot  :) i'll try focusing on solid shading before dithering.

Offline Stefano

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Re: Fighting Bird...

Reply #7 on: January 02, 2010, 01:27:25 pm
Focusing on the dither itself: IMO, I think you're using it gratuitously.
As far as I could understand this technique (I'm also studying it), logic tells me that dithering would be useful and justifiable in three situations and both involve working with very limited palettes:

1. You may dither two colours together (50% - 50%, like you did on your 1st image) to create the illusion of a third colour. In your case, some colours were created exclusively to be used in the dither, thus defeating the purpose of expanding the palette! In the beak for instance you could've simply just used a lighter solid (non-dithered) orange as shadow, since it isn't required anywhere else as a dark orange.
2. Also, when you don't have loads of colours available, you inevitably will have to put two clashing colours together and make transitions between them look as smooth as you can. Arachne's work is definitely a good reference on this subject. Make sure you check it out!
3. You may also mix both of them! But it's hard as hell. :D

Check out the image bellow. It uses a Amstad CPC 16 colours palette, wich is pretty small for 160 x 200. It exemplifies all dithering features and looks pretty good.

(Image by Tocky)

Finally, it's needless to say that some artist have the ability adapt these "rules" and produce the most beautiful pieces (and that's the whole point, isn't it?).
So start studying them, but never be afraid to do lots of experimenting on your own.