AuthorTopic: Hi there - some of my material for you to check out.  (Read 15743 times)

Offline baccaman21

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Hi all

Just thought I'd introduce myself to the forum as I joined up yesterday after a long absence away from the scene.

Been making graphics now for games since the early days of the home computer market back in the 80's...

anyone remember this little chap?


This is a 32 frame rotation graphic for a game called SLIX that never actually made it to completion... needless to say it was on the AMIGA and was essentially an updated version of Super Sprint, in isometric. Took a while to create this rotation as it was all done by hand, back in the days before 3d rendering packages.


I was involved with a GBA version of an animaniacs game that I don't know if ever made it to the shelves or not? This animation of YACKO was originally pencilled on animation paper prior to scanning, coloring, scaling and final touch ups. The original pencil work was mostly provided by a colleague who was an ex disney animator and pulled into GBA format and constraints by myself. It's an interesting way of working, more time consuming perhaps than working direct to screen but the end results tend to look a little more fluid IMO.


Last year, I finished work on Pacman World 2 for the GBA; shown here are three versions of the little chap. The first one is the initial character as taken from Pacman world 1 - where everything was rendered - Yack! He loses somewhat in terms of character, clarity and definition... The second version is after he was touched up for use in Pacman world 2. It was decided that he was too large on screen so we reduced him in scale. The Third one is the final scaled version that was used in the game.  (thanks to PTOING for taking the original base template sequences provided by me and working the rest of the animations up to completion... there were a LOT of sequences)

           
These are a few anims taken from a CGB version of UNO back in 1999... these sequences appeared when you drew (or played) the Wild Draw, Draw 4, or Boomerang cards...

I don't think these chaps need much introduction... suffise to say it was for a GBA game... (less said of which the better)


Here's some Avatars from a Game from 1998 Called :ACM 1914 - never really went anywhere in terms of sales, it was 3D flying game on the PC set at the dawn of flight, all biplanes and barrage balloons... Was rather pleased with these chaps, There was 12 of them originally... brits, yanks, german and french pilots...  unfortunatly I've only got 3 left... 2 German Pilots, and 1 American... can you guess which is which?


16 colors, 64x64

This was my Rim lighting period. Nice effect - inspired by Dan Malone's work on Chaos Engine.


Anyway that's enough for now... I daresay I'll add some more material at some point. Feel Free to comment.


Thanks

:)
« Last Edit: March 15, 2006, 05:08:58 pm by baccaman21 »
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Offline Matriax

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Re: Hi there - some of my material for you to check out.

Reply #1 on: March 15, 2006, 03:50:39 pm
All the graphics are very good. The animations are very fluid :)

For my the best are the avatars, good choose of colours and very well done design  :D

And the animation i like more is this:



Is very interesting for my :)

Captain Blood

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Re: Hi there - some of my material for you to check out.

Reply #2 on: March 15, 2006, 04:33:16 pm
Nice work.  Have you worked on any other games some of us may know about?  Whether Amiga, GBA, or whatever?


I have that Justice League game and played it quite a lot til my GBA SP was stolen.  I quite enjoyed but maybe it's just cos of the cartoon it's based on and the nice graphics.  Though there are far worse licensed games on GBA.  Men In Black for example... everyone should play that game just the once to see the horror of it's sprite work...

Offline baccaman21

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Re: Hi there - some of my material for you to check out.

Reply #3 on: March 15, 2006, 05:01:40 pm
Here's a list of the stuff I can remember for you.

- Double Dragon 2      - Spectrum (virgin)             - Artwork
- Raster runner       - Spectrum/Amstrad (Mastertronic)       - Design/Artwork
- Kamikaze         - Spectrum (Codemasters)          - Artwork
- Magicland Dizzy       - Spectrum/Amstrad (Codemasters)       - Artwork
- Wacky Darts          - Spectrum, Amstrad, Amiga, ST (Codemasters)   - Design, Artwork
- Panic Dizzy         - Spectrum, Amstrad, C-64 (Codemasters)      - Design, Artwork
- Seymour goes to Hollywood    - Spectrum, Amstrad, C-64 (Codemasters)    -Design, Art & Co-Produced
- Dizzy, Prince of the yolkfolk - Spectrum, Amstrad, C-64 (Codemasters)    - Design, Art & Co-Produced
- Spellbound Dizzy      - Spectrum, Amstrad, C-64 (Codemasters)      - Design, Art & Co-Produced
- Panic Dizzy         - Spectrum, Amstrad, C-64 (Codemasters)      - Design, Art & Co-Produced
- Steg the Slug         - Spectrum, Amstrad, C-64 (Codemasters)      - Design, Art & Co-Produced
- Supa Seymour Saves the Planet - Spectrum, Amstrad, C64, Amiga, ST      - Game Design and Co-Produced
- CJ's Elephant Antics      - Spectrum (codemasters)         - Artwork
- CJ in the USA         - SPectrum (codemasters)         - Design & Art
- Wildwest Seymour      - Spectrum, Amstrad, C-64    - Game Design, Artwork and Co-Produced
- Captain Dynamo      - Spectrum, Amstrad, C-64   - Graphic Design
- Game Genie         - Game Gear & Game Boy      - Graphics
- Micro Machines       - Gameboy DMG         - Graphics Conversion
- Micro Machines 2       - Megadrive          - Graphics
- CJ's Elephant Antics      - Game Gear         - Graphics, Design and Production
- Dropzone         - Game Gear         - Graphics Conversion
GBC:
- Actua Soccer
- Carmageddon
- Tom & Jerry      - Conspiracy Entertainment
- Uno         - Hotgen / Mattel Interactive
- Barbie Pet Rescue    - Mattel Interactive
- The Land Before Time   - Conspiracy Entertainment / Universal
- Flintstones: burgertime in bedrock - conspiracy/universal
- Techdeck Skateboarding         - handheld games
GBA:
- Animaniacs      - Conspiracy Entertainment / Warner Bros
- Dave Mirra BMX 2   - Acclaim US
- Agressive Inline   - Acclaim US
- Punch King      - Acclaim US
- Dave Mirra BMX 3   - Acclaim US
- Beyblades: V-Force   - Atari / Nelvana
- Freekstyle      - DSI/Electronic Arts
- Justice League   - Midway / Warner Bros
- Pac-Man World 1   - DSI / Namco
- Ms.Pacman Maze Madness- DSI / Namco
- Monopoly      - DSI / Hasbro
- Sim City      - DSI / Maxxis
- Beyblades: G-Rev   - Atari / Nelvana
- Pac-Man World 2   - DSI / Namco
- Backyard Skating   - Atari / Humungous Entertainment
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Captain Blood

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Re: Hi there - some of my material for you to check out.

Reply #4 on: March 15, 2006, 05:07:48 pm
Hey, you worked on the Seymour and Dizzy games?  I been playing those again on the Amstrad emulator WinApe as I'm doing some Amstrad stuff in Mode 1 and just getting some inspiration about how to work in the 4 color mode.  Might be getting it ported to Spectrum as well though I don't want it looking like a cheap Spectrum port on the CPC version.

Offline goat

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Re: Hi there - some of my material for you to check out.

Reply #5 on: March 15, 2006, 05:11:56 pm
Very impressive, welcome to the forum!  Enjoy the continuation of your journey to oneness with the pixel :p
typing ewith fdace

Offline baccaman21

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Re: Hi there - some of my material for you to check out.

Reply #6 on: March 15, 2006, 05:13:57 pm
well if you're interested I'll find the seymour sprites... I got them knocking around somewhere... According to AMIGA power... they said of the character seymour that... "anyone with a grin that manic has to be the SPAWN of satan" - so I guess that makes me Satan?

Funny... the character started up as me playing around with phonemes and trying to get lip synching going on with the dialogue boxes from the dizzy games... I can't remember if we ever kept the talking frames in the game?

I'll have a scoot about and post em shortly...
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Captain Blood

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Re: Hi there - some of my material for you to check out.

Reply #7 on: March 15, 2006, 05:18:17 pm
You actually created Seymour?  He was one of my fave sprites on my CPC and inspired me with a character I made (though at the time mine was made up of four ASCII characters stacked in 2x2 and using the SYMBOL command in BASIC to change their appearance).  He had a great walking animation and a slighly disturbing death animation.  I liked his hat in Wild West Seymour too.  Never did manage to buy any of his games though I did have Seymour Take One from the Amstrad Action covertape.  I collected Dizzy like mad though.  Traded my packed lunch with friends at school to collect all the tapes.

I loved this weird atmosphere Dizzy had on the CPC.  Dark backgrounds, and he had a green tint to him with red gloves and eyes.  The more colorful versions with blue skies and all that didn't appeal to me so much.
« Last Edit: March 15, 2006, 05:20:37 pm by Captain Blood »

Offline baccaman21

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Re: Hi there - some of my material for you to check out.

Reply #8 on: March 15, 2006, 05:25:47 pm

These frame per chance?

What happened was, after we finished doing magicland dizzy i think it was, the olivers asked us to come up with a new dizzy adventure... in my infinite wisdom I set in hollywood... the ollies liked it at first but then decided not to run with dizzy in hollywood... and at the same time I'd been messing around with this here character... so we decided to name him seymour and whack him in his own adventure... et voila... seymour goes to hollywood was born...

We ended up doing Dizzy Spellbund I think after that...

;)

anyway... I'm off to the gym... be back later.
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Offline Helm

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Re: Hi there - some of my material for you to check out.

Reply #9 on: March 15, 2006, 05:56:28 pm
Whoa, the oldest of the oldschool. I've played quite a lot of the games you've worked on. Very nice art I must say. Welcome to the forums.

Offline baccaman21

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Re: Hi there - some of my material for you to check out.

Reply #10 on: March 15, 2006, 08:11:31 pm
cheers thanx ;)
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Offline Tinygiant

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Re: Hi there - some of my material for you to check out.

Reply #11 on: March 15, 2006, 08:44:43 pm
Really excellent stuff and a reall thru the ages trip down memory lane.

It's cool when someone like you pops up on the forum with a long history of pixels I bet you've got tons of wicked stuff lurking on that hardrive of yours. :P

Offline Crazy Asian Gamer

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Re: Hi there - some of my material for you to check out.

Reply #12 on: March 15, 2006, 10:46:08 pm
:o
Dude, the animation in Animaniacs video games has ALWAYS been an inspiration to me, ever since I played the first one.
NOICE.
 :D

Offline Blick

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Re: Hi there - some of my material for you to check out.

Reply #13 on: March 16, 2006, 01:32:17 am
Quote
Barbie Pet Rescue    - Mattel Interactive
I'm soooooo sorry.

Really impressive stuff you've got here, I especially like the portraits of the pilots. The lighting makes them really interesting, makes me want to see the rest of the set.

Offline Helm

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Re: Hi there - some of my material for you to check out.

Reply #14 on: March 16, 2006, 11:46:05 am
Hehe, post some of the art from the barbie game!

Offline baccaman21

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Re: Hi there - some of my material for you to check out.

Reply #15 on: March 16, 2006, 11:59:37 am
hey there helm... I will if I can find any... lol...

Just knocked this up this morning... based on the popeye comp from adam tierney...



wotcha reckon?

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Offline Helm

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Re: Hi there - some of my material for you to check out.

Reply #16 on: March 16, 2006, 12:30:13 pm
front upper leg extremely fat in comparison to far leg. Otherwise, this has nice 'snap' to it, a very determined walk, fits the character.

Offline baccaman21

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Re: Hi there - some of my material for you to check out.

Reply #17 on: March 16, 2006, 02:11:40 pm
yeah... you're right... how's about this?



added... smoke and neckercheif and fattened that back leg up...
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Offline Silver

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Re: Hi there - some of my material for you to check out.

Reply #18 on: March 16, 2006, 03:21:33 pm
Wallah this is great!
I am really loving the art you make, the animations and the flight game potriot are all such a amazing  :)
Welcome to board and plz post more  ;D

btw I remebered that popey once said that he dosn't smoke .. now I'm really disappointed.

Offline Helm

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Re: Hi there - some of my material for you to check out.

Reply #19 on: March 16, 2006, 04:33:01 pm
much improvement.

Offline Nix

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Re: Hi there - some of my material for you to check out.

Reply #20 on: March 16, 2006, 05:47:37 pm
youve just moved to one of my favourite artists :)

i love alot of the games youve worked on..

espescially micro machine on megadrive..

sim city is one of my fav games to. :D

the popeye animation is very nice but maybe it should be abit slower ..
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Offline Vicious Zen

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Re: Hi there - some of my material for you to check out.

Reply #21 on: March 17, 2006, 05:34:14 am
You did art for Double Dragon 2? Damn. I love the double dragon games.
You have some serious skills to you, I'll say.

I'd put a little bit less snap to the pop-eye walk, the upper body skips a bit much for my liking.

Offline baccaman21

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Re: Hi there - some of my material for you to check out.

Reply #22 on: March 17, 2006, 08:57:16 am
Your absolutley right Zen...
Fairplay... it's only 6 frames... (Ideally it should be 8)  I could add a couple more tweens into the crossover frames that should reduce the snap...


and as far as Double Dragon 2 was concerned I wouldn't get too excited it was the zx spectrum version back in 87 - not exactly cutting edge... :P

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Offline BlackEye

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Re: Hi there - some of my material for you to check out.

Reply #23 on: March 17, 2006, 09:06:31 am
i really dig the avatar works you've done. very nice color choices and great details.

i'd love to know what was your job on the games you've listed above.
-blackeye-

Offline baccaman21

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Reply #24 on: March 17, 2006, 09:10:15 am
I say on the first 20 or so... (at the end) - generally... design, art and co producer in the early days... more recently I've been a manager... with aspects of game design and graphic developement, although the latter not as much as in the old days, more of an advisory role and when things got tough I'd help out, and technically resolve problems (in a graphical sense) when conventions were broken (too many colors being used or bad pallette management being a prime example)
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Offline hawken

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Re: Hi there - some of my material for you to check out.

Reply #25 on: March 19, 2006, 03:50:26 pm
just wondering how you kept all your old art?

All the stuff I did in the amiga days is lost forever because we couldn't find a way to get the date off the discs without an amiga. After that I just threw them out in the trash when moving to Japan.

nice work btw. Dizzy was just about my favorite game on the speccy. Never saw it on the c64 but very much enjoyed it again on the Amiga.
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Offline Vicious Zen

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Re: Hi there - some of my material for you to check out.

Reply #26 on: March 19, 2006, 06:19:35 pm
Oh, and I just noticed, you've got the extra 4 pixels on your avatar corners, but not in the one you posted in the topic.

Offline baccaman21

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Re: Hi there - some of my material for you to check out.

Reply #27 on: March 19, 2006, 07:05:23 pm
just wondering how you kept all your old art?

All the stuff I did in the amiga days is lost forever because we couldn't find a way to get the date off the discs without an amiga. After that I just threw them out in the trash when moving to Japan.

nice work btw. Dizzy was just about my favorite game on the speccy. Never saw it on the c64 but very much enjoyed it again on the Amiga.

This simple answer to this is that I never had to transfer data across as I have always used PC's... Even for Amiga art.

The problem I found with switching to Dpaint on the 'Mig was the joker's who coded it in their infinite wisdom swapped the YES/NO postions around when it asked you to quit with 'unsaved changes'... which meant I lost tons of work all the time... I tried the mig for a month or so but just lost so much material because of this so I swapped back to PC.

Its a shame you binned your work but still... I understand why. I've lost loads over the years, just through sheer bloody mindedness... and now regret it.

I'm glad you liked the Dizzy games... great days.

Cheers
Pete
 
 
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Offline sevenfingers

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Re: Hi there - some of my material for you to check out.

Reply #28 on: March 19, 2006, 07:18:50 pm
Well, what can I say?

Top notch work.
Then again, I'm sure you already knew about that :)

My fave is the portraits (like the one in your avatar). The backlighting is a neat touch.
You guys did a nice job on the pacman stuff also. Hard to make something that simplistic (and rather boring) look kewl.

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Re: Hi there - some of my material for you to check out.

Reply #29 on: March 19, 2006, 08:06:31 pm

These frame per chance?

That's the stuff, thanks.  Would be nice to see it animated though.  And the walking animation.  Loved the way he swung those huge hands.

Quote
What happened was, after we finished doing magicland dizzy i think it was, the olivers asked us to come up with a new dizzy adventure... in my infinite wisdom I set in hollywood... the ollies liked it at first but then decided not to run with dizzy in hollywood... and at the same time I'd been messing around with this here character... so we decided to name him seymour and whack him in his own adventure... et voila... seymour goes to hollywood was born...

Yeah I think I read that somewhere.  Dunno where though.  Maybe an old issue of Amstrad Action or something.  I'm just hugely into CPC graphics right now.  Takes me back to my childhood and for me personally has a style of it's own.

Offline Dhaos

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Re: Hi there - some of my material for you to check out.

Reply #30 on: March 19, 2006, 08:49:53 pm
Finally got a chance to post in this thread... *feels slow* Baccaman you really know your stuff, these are all fantastic! I really love the Yacko animation alot, very fluid. Also those uno animations are really nice... I never knew anyone could animate an uno card X_xU. Nice popeye anim btw, good timing with his walk.

Offline baccaman21

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Re: Hi there - some of my material for you to check out.

Reply #31 on: March 22, 2006, 04:07:10 pm
Found some more of those pilot portraits...


First guys a Russian - I've a sneaky suspicion I was influenced by the character off the carmaggedon box for this one. The 2nd's another US pilot, he's a bit like the Cockroach from the Cerebus comics...:-\ dunno if that's agood or a bad thing...  The third's a German... I've a feeling this one's WIP as he hasn't had the 2ndarylight applied, and some of the coat and helmet is in need of work - he was based on boris karloff I do believe...
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Offline Aleiav

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Re: Hi there - some of my material for you to check out.

Reply #32 on: March 23, 2006, 04:33:41 am
Wow, Sim City!? Really!? Awesome. You've got mad skills. :P

Offline BlackEye

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Re: Hi there - some of my material for you to check out.

Reply #33 on: March 23, 2006, 12:43:13 pm
Found some more of those pilot portraits...


First guys a Russian - I've a sneaky suspicion I was influenced by the character off the carmaggedon box for this one. The 2nd's another US pilot, he's a bit like the Cockroach from the Cerebus comics...:-\ dunno if that's agood or a bad thing...  The third's a German... I've a feeling this one's WIP as he hasn't had the 2ndarylight applied, and some of the coat and helmet is in need of work - he was based on boris karloff I do believe...


really nice portraits
the borders tell me, that they were done to fit your current avatar. right?
the first guy is a bit asymetric (the left eye looks off) and looks, compared to the second and your avatar, unfinished. the 2nd lightsource is missing
the second guy is really perfect. i love the mimic :)
as you already mentioned, the 3rd guy is unfinished ;)

very cool comic style on all of these
-blackeye-

Offline AdamTierney

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Re: Hi there - some of my material for you to check out.

Reply #34 on: April 03, 2006, 06:22:22 am
Very impressive works and resume'. Are you fulltiming at a dev right now or looking for freelance work? If so, email me at adam@wayforward.com. I might already know you by another name (seem to remember one of our producers showing me some Animaniacs animations a while back). The JLA sprites are great, really stylized, especially Martian Manhunter.

- Adam

Offline raynoa

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Re: Hi there - some of my material for you to check out.

Reply #35 on: April 03, 2006, 10:11:18 am
Hey man, I just want to say, that you're great artist. I see sprites from Dizzy 5, I played this game on ZX-Spectrum a long time ago, and now I see the author here =)

Offline setz

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Re: Hi there - some of my material for you to check out.

Reply #36 on: April 03, 2006, 11:01:34 am
I was looking through this thread earlier, didn't get a chance to comment, but your work is all nice :)

I"m loving the first two pilot portraits and the popeye animation the most. and the promise that there could've been an updated super sprint is nice too. [I sat on my ass and played super sprint for hours as a kid :D]