Konrad: Thanks. #3 seems to be the crowd favorite!
Conceit: Wow, lots of critique there! So, As it turns out, I am determined to go the alpha route. I see what you're saying about the size of the particles and I agree - I'd definitely be going that way if I hadn't decided to do alpha. As for the alpha swirls - an excellent idea, and one I shall have to explore. As for the bumblebot blast, yeah, the explosion itself needs some work, I agree. As for the curly explosions, I kinda have to disagree with you - I love 'em and think they make the effect.

Okay, so I've been kinda preoccupied recently, I did get some work done on the main character, with any luck I should have something to show for that this weekend. In the meantime I did a quick run on a Hud element - the health bar. The little box is where your current item goes. The starting dull green bars are how much health you can have, the bright green bars are how much health you have.



Also came up with a name for the project:

And a first walk test for the main character...

It's very, very rough, I know. Still gonna be doing some major tweaking.
Thoughts?