AuthorTopic: [WIP] Iso: House  (Read 8800 times)

Offline Triple

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[WIP] Iso: House

on: December 07, 2009, 12:14:16 am
My first house deisgn in isometric, it's a work in progress. But I just wanted some C&C on the actuall design and such.

www.key2heaven.com/k2h2/house1.PNG


I just added a simple texture to the roof for now.
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Offline Gil

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Re: [WIP] Iso: House

Reply #1 on: December 07, 2009, 01:15:05 am
C&C on the actuall design and such.

Well, the problem with the design is that there isn't any. It's a huge square box. If it's just a generic barn that no one's supposed to pay attention too, it's okay, but as a standalone piece it's a bit boring to look at. Details and a more irregular shape could fix that.

As for the shading, the wood is pillowshaded. Don't just line the edges with a color, look where the light source is at and shade accordingly. The top of a wooden board would catch more light and so it would actually be lighter than the side.

Offline Triple

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Re: [WIP] Iso: House

Reply #2 on: December 07, 2009, 01:30:31 am
I'm going to make several houses for a town, some will be like this, it is actually a common design of a house in the old days. But I get what you mean. I'm pretty sure it will look alright when I start adding windows and all that stuff to it.

I have alwaysed use pillowshading, but it's a good thing you bring it up and I will try it out. Thinking of the light source and shade it accordingly.
Any tips or scetches for the roof? Because I plan on making it all in pixels and not using textures.
My pixeled 2D MMORPG: https://discord.gg/TmHHJkG

Offline Triple

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Re: [WIP] Iso: House

Reply #3 on: December 07, 2009, 02:20:11 am
I don't know what the rules are for double posting, so feel free to delete it if it's against it.

So I spent a lot of time trying to get the shading done properly but it seems like it didn't do much different. Or what do you guys think?

Before:
www.key2heaven.com/k2h2/house1.PNG


After:
www.key2heaven.com/k2h2/house2.PNG
My pixeled 2D MMORPG: https://discord.gg/TmHHJkG

Offline Gil

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Re: [WIP] Iso: House

Reply #4 on: December 07, 2009, 02:38:08 am
That looks a lot better. Maybe try putting texture into the wood next. Be careful though, too much contrast and it will look noisy, so the perfect wood texture tends to be subtle but still visible.

Offline Triple

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Re: [WIP] Iso: House

Reply #5 on: December 07, 2009, 02:41:48 am
Thanks, your comments are very helpfull!

New update:
www.key2heaven.com/k2h2/house3.PNG


If this is alright, what's the next step? :)
« Last Edit: December 07, 2009, 02:48:11 am by Triple »
My pixeled 2D MMORPG: https://discord.gg/TmHHJkG

Offline Gil

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Re: [WIP] Iso: House

Reply #6 on: December 07, 2009, 02:49:53 am
That will work decently. I'd take it a little farther. Are you doing this in photoshop? If so, try working with a layer with layer mode set to burn or similar. I found that it can produce pretty nice effects for something like wood. Play with layer modes to find the right one.

Be careful not to lose control over the pixel level when using automated tools. Your last edit seems fine, but if you go too far, you'll just lose detail. Usually, the problem with automated filters lies in the highlights, so I found that after the filter is done, you can best go back and reestablish those.

Offline Triple

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Re: [WIP] Iso: House

Reply #7 on: December 07, 2009, 03:05:04 am
Yeah, I'm using photoshop, Okay I gave it a try. You will have to decide wheter it's better or not:

www.key2heaven.com/k2h2/house4.PNG


Is that enough? If so, you have to keep coming with ideas :)
« Last Edit: December 07, 2009, 03:07:22 am by Triple »
My pixeled 2D MMORPG: https://discord.gg/TmHHJkG

Offline Mush

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Re: [WIP] Iso: House

Reply #8 on: December 07, 2009, 03:44:08 am
Windows? And maybe some discoloration if the building is supposed to be old.

Offline Zoggles

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Re: [WIP] Iso: House

Reply #9 on: December 07, 2009, 07:55:35 am
A roof doesn't usually end flush with the walls. There is usually an overhang - as well as guttering and drainpipes. What is the roof? Tiles? Corrigated iron?

As for the walls, the wood texture is a good start, but what about adding in some 'wear and tear' some less-than-perfect joins, some cracks, stains, and yes.. other features like windows/sills/drainpipes/possibly power supply feeding into it?

I also think (structurally) Just the four corner posts/beams is not really sufficient to hold up a builind of this sort.. let alone take the weight of such a large roof.

-Z-

Sorry if I don't seem to ever comment on your posts, but anything hosted on imageshack or most image hosting web sites is blocked from China. If I can't see it I can't therefore comment on it :(