AuthorTopic: Character help+Tiles  (Read 18719 times)

Offline linx

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Re: Character help+Tiles

Reply #50 on: April 14, 2010, 04:05:28 am
Triple post jeez ._. .., haven't posted in 2 days but still.. not sure if this is allowed  :-[
Well i finalized the idle pose, debating on animation of an idle.  Working on crouching and skidding (sliding)

Offline linx

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Re: Character help+Tiles

Reply #51 on: May 29, 2010, 09:23:45 pm
Over a month later, here i am back with some new progress.

Decided to go with the fade to black look in the end. (Side tiles are unfinished)



Also got some more animations done. A few which need some editing  :-\

And last but not least...
Been roughing out a punch animation

Could use some critique  ;D (PS Sorry if the pictures are too big, i will change to links if asked.)

Offline Wenruto

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Re: Character help+Tiles

Reply #52 on: May 29, 2010, 11:32:42 pm
The bottom part Movement Is Awkward Especially the Way The Right Leg Moves (my Left) and also his left leg (my right)..hope that was usefull

Offline Kren

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Re: Character help+Tiles

Reply #53 on: May 30, 2010, 01:06:48 am
I have always seen the arms to small, perhaps making them longer might make the punch animation look more like a punch  and less like a elbow type attack.

Offline linx

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Re: Character help+Tiles

Reply #54 on: May 30, 2010, 03:12:52 am
@Wenruto- Mind going into a bit more detail  :) ?

@Kren- Well i could extend them for the punching because i see what you mean, but the rest of the poses i probably wont, i think they look fine on those.

Offline Vermolius

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Re: Character help+Tiles

Reply #55 on: May 30, 2010, 04:03:50 am
His neck looks a wee bit too long, especially in the jumping frames. In frame 4 and 5 of the run animation his left arm swings way back, almost to being perpendicular to the body. Go out and run. How far do your arms sway back? Also his arms seem to be quite akin to noodles, quite bendy really.

Offline Wenruto

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Re: Character help+Tiles

Reply #56 on: May 30, 2010, 12:01:26 pm
@Wenruto- Mind going into a bit more detail  :) ?

Well I am Not Good At Animation  But I Found That Video even Though It's 3d but i think it might help you a bit
http://www.youtube.com/watch?v=EKn9QUUelfk&feature=related

Offline linx

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Re: Character help+Tiles

Reply #57 on: May 30, 2010, 01:23:57 pm

Hopefully fixed a few of the issues on the punch, and thanks for the link wenruto  :)
Addressing the stuff on the run and jump next Vermolius, probably wont bother fixing the noodly arms till later on.
Edit:
Updated~!
« Last Edit: May 30, 2010, 04:29:32 pm by linx »

Offline Wenruto

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Re: Character help+Tiles

Reply #58 on: May 30, 2010, 04:38:38 pm

Hopefully fixed a few of the issues on the punch, and thanks for the link wenruto  :)
Addressing the stuff on the run and jump next Vermolius, probably wont bother fixing the noodly arms till later on.
Edit:
Updated~!



Shaky Legg  :yell:


This is What i Kinda Meant DUnoo If It's What U were trying to do


Edit: You Changed It NIce edit..But My Link Was FOr the First One Before You post your edit it lol  :P
Hope Mine Helped lol



You Can Also Use This Post http://www.wayofthepixel.net/pixelation/index.php?topic=7027.msg81406#msg81406
And Nice Job keep Goin Man Looking great so far
« Last Edit: May 30, 2010, 04:42:43 pm by Wenruto »

Offline Chis

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Re: Character help+Tiles

Reply #59 on: May 30, 2010, 05:33:21 pm
His feet shouldn't be moving at all unless he's on ice or something ???
The punch looks weak. I think this post might help in terms of creating momentum.
Great progress so far :D