AuthorTopic: Character help+Tiles  (Read 26177 times)

Offline linx

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Character help+Tiles

on: December 01, 2009, 04:36:27 am
Ola. I'm new here to pixelation, but i have been registered at pixeljoint for a little bit.  I'd like some critiques on how to improve my platform character, animating it is the hardest part for them though  :P


« Last Edit: April 04, 2010, 05:53:33 am by linx »

Offline Jon

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Re: Character help

Reply #1 on: December 01, 2009, 12:53:02 pm
Nice character overall, but in one of the frames there's an artifact.

Offline CrazyMLC

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Re: Character help

Reply #2 on: December 01, 2009, 03:55:19 pm
I'd say depending on how much you want to improve it you'd have to make it a little larger.
« Last Edit: December 01, 2009, 03:56:50 pm by CrazyMLC »

Offline linx

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Re: Character help

Reply #3 on: December 01, 2009, 08:12:12 pm
Eh i'd really rather not resize him :P

Fixed up the animation a bit:

Offline DarkFalzX

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Re: Character help

Reply #4 on: December 01, 2009, 09:14:27 pm
Yo!: )
I think you make him pause in the wrong place of the animation, making his step more hesitant, and losing any weight impact.
I have concocted a super quick edit over here - see if this works better:



I have cut two frames one for each leg in mid-step, and added two frames by essentially doubling the duration of the step impact, slightly emphasizing it. Also rebalanced his near arm - it was swinging way too far forward. The edit is rough, so I didn't exactly follow your model design. Sorry.



^^Not to redesign your dude - but I kinda felt like his idle stance was a bit unstable and shy.
« Last Edit: December 02, 2009, 04:43:19 am by DarkFalzX »

Offline linx

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Re: Character help

Reply #5 on: December 02, 2009, 05:30:45 am
Thanks Dark i see what you mean, also i'm glad you edited the idle stance. It's been a weak point of mine to make the idle stance look like it has some character to it.  The only thing i dont get in your walk animation edit was that his head seems to come down too fast, it looks like it's almost jerking downwards, but then again it's just an edit to show me how the animation might look better, so i'll fix it up. Thanks for the help.

Edit: Better?



« Last Edit: December 03, 2009, 12:38:14 am by linx »

Offline linx

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Re: Character help

Reply #6 on: December 05, 2009, 12:50:02 am
Well i think this needs a bump (sorry if that's not allowed  :blind:::) .  The post above has the latest update.

Offline MegaLeon

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Re: Character help

Reply #7 on: December 05, 2009, 12:53:48 pm
I like the first version more, however make sure you're confortable with colors and structure before jumping into animation.

Offline linx

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Re: Character help

Reply #8 on: December 05, 2009, 04:26:23 pm
That's pretty interesting, most people i've asked like the new version. Any reasons why you like the old one better?

Offline Tourist

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Re: Character help

Reply #9 on: December 06, 2009, 06:07:07 am
I'm that good of a pixel artist yet, but here is what I see:

Overall, the character is appealing.

The new stance looks better than the old one.

The black outlines are eating up your pixel space.  It looks like roughly 5 pixels on each row/column are used up by very dark outlines.  You could pixel over the outlines and gain more space for defining the sprite.

The gray colors in the new version are rather flat.  You only use two colors for the chest and legs, but you already have a third middle gray in the boots that you can use to add some volume.

Where the cape sits on the chest/neck is a unclear.  I can't tell if the cape is covering the shoulders or if the figure has a very long neck.

Hope this helps,
Tourist