AuthorTopic: harmonious world  (Read 31112 times)

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 471
  • Karma: +0/-0
    • View Profile

Re: harmonious world

Reply #70 on: December 11, 2009, 06:00:25 am
eyecraft- not a replacement, just a different character. anyhow i tried to fix as much of that as i could.
WM- the problem with the face is there's so little space to work with and giving him eyes even 2 pixels large would kind of kill the classy look. still, i tried to fix the angle problem and give the nose more definition

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 471
  • Karma: +0/-0
    • View Profile

Re: harmonious world

Reply #71 on: December 12, 2009, 05:56:02 am
ok i messed with the shoes some more and used the blue to add more colour variety in the white hue shifts

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 471
  • Karma: +0/-0
    • View Profile

Re: harmonious world

Reply #72 on: January 03, 2010, 04:36:12 am
got my rear in gear and finished this

also i probably updated this some way or another

edit: oh yeah and here's a short version if you don't want to sit around waiting for 2 minutes
« Last Edit: January 03, 2010, 04:39:49 am by Tuna Unleashed »

Offline Mathias

  • 0100
  • ***
  • Posts: 1797
  • Karma: +2/-0
  • Goodbye.
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: harmonious world

Reply #73 on: January 03, 2010, 06:57:19 am
Hehe, cool. During the knuckle crack his hair is less affected by the wind - only the edges animate. Left leg looks disjointed at hip. Probably a result of trying to make the skinny jeans as readible as possible.

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: harmonious world

Reply #74 on: January 03, 2010, 04:40:57 pm
I'm afraid I can't see these characters existing within the same picturespace, not just for the different perspectives but also the radically different proportional systems, most notably around the head.

Also, what is this pose?  What does it communicate?  It feels exceptionally awkward to me, particularly the right arm (which also has dislocated/floating shoulder).
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 471
  • Karma: +0/-0
    • View Profile

Re: harmonious world

Reply #75 on: January 03, 2010, 08:06:51 pm
mathias- his left or our left?
ndchristie- not sure what you mean by the pose or the shoulder (hell i don't even know what character/shoulder you mean). i altered the proportions to suit the characters, the first one being more exaggerated, the second being more classy and dignified. i figured it was fine to do that in order to add personality

Offline Mathias

  • 0100
  • ***
  • Posts: 1797
  • Karma: +2/-0
  • Goodbye.
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: harmonious world

Reply #76 on: January 03, 2010, 10:35:12 pm
I meant his left - the leg belonging to the shoe we can see the side of. I agree, these two chars do seem technically different.

Offline Photocopier

  • 0010
  • *
  • Posts: 122
  • Karma: +0/-0
    • View Profile

Re: harmonious world

Reply #77 on: January 03, 2010, 10:41:04 pm
I see what Mathias means, I think his left foot is too far turned, he looks like he's wearing it sideways.  :crazy:

but nice (and inspirational) work btw  :y:

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: harmonious world

Reply #78 on: January 06, 2010, 06:41:01 pm
I'm sorry but once again like I posted on TIG.
Your red guy HAS NO HANDS.
Or at least, no believable hands.


I'm just saying your so called "White gloved" hand looks nothing like a hand.
Mind you, the hand in my edit is huge.

Also he is still wearing moon boots.
« Last Edit: January 06, 2010, 06:44:43 pm by Souly »

Offline Dex

  • 0010
  • *
  • Posts: 264
  • Karma: +0/-0
  • ---
    • adamfergusonart
    • http://pixeljoint.com/p/11794.htm
    • View Profile

Re: harmonious world

Reply #79 on: January 06, 2010, 09:11:03 pm
The problem with your edit is that the hand is too big and out of proportion with his small head. I agree that Tuna's doesn't look like a hand, though.

To be frank, I never really liked the suited guy. His pose is awkward, his foot is at a weird angle, and to be honest I don't think I can see a character (even if he is an NPC) standing like that in a game.

Otherwise this is looking nice, but I think you should go for less of a 'dynamic' pose and try to communicate the pose so it's believable, in character, and helps let the two characters seemingly exist in the same world.