Yeah, emo cuz of the hair. Just a little.
Good point on the feet angle, rawsushi. Your stance looks more casual.
No hair highlightin'? The hair highlight could "move" across his hair like the wind is making little waves and the specular is riding the crest of each wave. Just a detail either way.
As for the usually awkward idle anim, why not break the typical breathing/twitching loop approach and make him do little some realistic movement every few seconds?, in the end creating an animation that's 30 seconds long with big pauses between movements, such as -
(think of a bored dude standing there waiting for someone) slightly switch stance a bit, shift weight to one leg and cross arms across chest, . . . wait wait wait . . . flip hair with hand . . . wait wait wait . . . check cell phone . . . wait wait wait . . . switch back to original stance, uncross arms back to pockets . . . LOOP.
Significantly more work but a significantly more life-like result.
I'm pretty sure this isn't for a game, it seems to get revised every 6 months.
hair highlight hair hlighlight highlight oif hair hairy highlits hariry highlioghts you need to hairily hairily highlight the sprite, thats right a a hairy highlight for the tuhna sprite, w/o it it's just not right, yet despite the absence of the hairy highlight I see youve finally graduated from your lite brite, plotting pegs breaking eggs, now you stand on kegs bobbing idly you slightly bend your legs . thats what SHE said