AuthorTopic: Pixel art and classical art (palettes again)  (Read 10339 times)

Offline Arne

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Re: Pixel art and classical art (palettes again)

Reply #10 on: November 06, 2009, 12:54:07 am
"Yellow-white is brighter than white" I think someone once told me. It could've been an art teacher, ages ago. Yellow white has a sun shine to it which perhaps gives it a bit more Z dimension than pure white.

Anders Zorn might be an interesting name to look up here. Look how he uses that bright white yellow. I think William B. does it here. Nose ridge, perhaps. There are certainly traces of yellow in his highlights.

And yea, hues in the ramps bring life.

It's not just about the palette. there are other things which can bring life. Very subtle things like blooming around select edges (or Chromatic aberration) can make a cluster of pixels seem... more dimensional than they really are.
http://en.wikipedia.org/wiki/Bloom_%28shader_effect%29
http://en.wikipedia.org/wiki/Chromatic_Abberation

I like to sometimes just arbitrarily saturate some edges, if I find an area to dull. A cheap effect crutch perhaps, but at the risk of sounding blatant/pretentious, art is about creating a rich experience inside the mind of the beholder. It's what is our minds that is real, and realism on the canvas can often not trigger the realism in the mind which you might be after as an artist..


Oh, Texture can give dimension and life too. E.g. you can alternate colors of a different temperature. Paul Bonner does this a lot. Anyways, what I'm saying is that it's not all palette choice which creates color magic. A cold-warm texture creates a 'color' which does not exist. If you were to mix/average the colors in a cool-warm texture, then you'd just get a flat lifeless gray or something.
« Last Edit: November 06, 2009, 12:58:36 am by Arne »