AuthorTopic: [WIP]Supaplex tile conversion help needed  (Read 3328 times)

Offline Xandr001

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[WIP]Supaplex tile conversion help needed

on: September 29, 2009, 05:14:25 pm
Hello!
I am trying now to convert Supaplex tiles to this palete
and having a problem with this :'(
This is that i have now:

1st-original image
2nd-automatic photoshop conversion
3rd-my try

Both of images are messing me... Can you give me some advices, or may be a littl example, plz?

PS Sorry for bad English
« Last Edit: September 29, 2009, 05:21:51 pm by Xandr001 »

Offline Seele07

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Re: [WIP]Supaplex tile conversion help needed

Reply #1 on: September 30, 2009, 09:17:51 am
Hey Xandr001  :) ,

the automatic conversion of the Tile looks really ugly, if you zoom in, but to me and my eyes, it still looks okay in 1:1 (No Zoom in) .

Your Try to convert it to the VGA 16 Palette looks good, but i do not understand, what you try to emulate or do in the middle part of that resistor (the yellow thing with the two coloured lines on it) ?!

I'm not that good at PixelArt; so i can't really create an edit, i'm sorry :( . In the Photoshop Conversion, you can see, that the software tried to simulate the shading on the resistor in a different way then you did in your Try.

Greetings,
Ingo (who uses a not that good english too...)

Offline 32

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Re: [WIP]Supaplex tile conversion help needed

Reply #2 on: September 30, 2009, 10:28:44 am
Ehh, maybe I'm missing something but I did a quick colour swap with two or three touch ups, I can't really see where you had trouble, every colour had a viable replacement in the palette.



What are you doing this for anyway?

Offline Xandr001

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Re: [WIP]Supaplex tile conversion help needed

Reply #3 on: September 30, 2009, 03:12:30 pm
Ehm...
Sorry i just too much hurrying...
Some of colors i didnt change :-[

32 - Just THANKS A LOT!
Now the idea is clear for me, i will try.

PS I am making this to code an supaplex on one-chip based game console developt by Jaromir Dvorak (http://avga.prometheus4.com/)