I know the shoulders are pillow shaded but everything else?
I couldn't really get a decent look out of them

are there any other tips that I could use?
I'm really interested in bettering my skills so if anyone of you out there could mentor me on your spare time that would be great, thanks
Edit:
OK I've been working on a few more sprites recently please help me improve on them as much as possible


heres my try at a 3/4 perspective to understand how its done please ignore the shading
It was done quickly to define the basic shape of the objects
please help for some reason my 3/4 cones and shapes don't look right as is >.<

here's a silver Porsche that I've been working on I would love to get some CC on it.. I tried to stray away from pillow shading as much as possible
thank you

here's my crap attempt at a sand tile

please help me improve on it

tried to make a character in a few frames (no shading) something looks off about it so far..
thanks for all your help