AuthorTopic: [WIP] walknight  (Read 10315 times)

Offline Jakten

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[WIP] walknight

on: September 21, 2009, 12:37:24 am
Named aptly for the shape of his helmet.

I haven't Pixeled in awhile so I figured I should shake off some rust. This is what I produced, please leave some critiques or comments for me. Thank you!

Offline adcrusher524

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Re: [WIP] walknight

Reply #1 on: September 21, 2009, 01:34:51 am
His sword doesn't look very sharp, and also his hair could maybe use some highlights?  :-\  You  should add an almost white spot on his helmet and some other places on his armor

Offline Dr D

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Re: [WIP] walknight

Reply #2 on: September 21, 2009, 10:59:29 am
Not enough contrast between the purple and blue.

Slightly off-topic, the title walknight made me think more of a combination of 'walk' and 'knight' rather than 'walnut' and 'knight'. Probably not really an issue, though.

Offline Jeff

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Re: [WIP] walknight

Reply #3 on: September 21, 2009, 01:12:19 pm
I saw walk knight when i read his name

maybe a little less blue?

Offline Tuna Unleashed

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Re: [WIP] walknight

Reply #4 on: September 21, 2009, 01:41:38 pm
the hues seem too close together for the hue shift to work

Offline Mathias

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Re: [WIP] walknight

Reply #5 on: September 21, 2009, 04:34:05 pm
I also expected a walking knight. I like the design a lot. The helmet doesn't imply walnuts. It looks like a normal medieval helmet shape. Lack of contrast in body fights against sword's and helm brush thingy's contrast. I'd like to see the body's contrast match that of the sword and helm brush. Right now it looks like the accessories are receiving daylight and the armor subtle night lighting.

If you intend for the armor to be dark metal, maybe try some bright speculars here and there just so it doesn't look like you forgot to fix its contrast.

Feet almost point out at a 180 angle, more of a 90 would be expected. What's this sprite for?
« Last Edit: September 21, 2009, 09:51:26 pm by Mathias »

Offline PypeBros

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Re: [WIP] walknight

Reply #6 on: September 21, 2009, 06:31:32 pm
Any inspiration coming from "Jayce and the Wheeled Warriors" cartoon of the 80s?
If so you're missing the "grid" for the eyes.
« Last Edit: September 22, 2009, 08:40:08 am by PypeBros »

Offline ndchristie

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Re: [WIP] walknight

Reply #7 on: September 21, 2009, 10:03:35 pm
the hues seem too close together for the hue shift to work

quite the opposite actually, there's a stair-step both in hue and saturation between the violet and blue shades that's too far for the eye to make the leap.
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Offline Gnarf

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Re: [WIP] walknight

Reply #8 on: September 22, 2009, 04:01:42 am
i really think the pose and lines are looking great.  and the sword looks fine with all the jaggies on the side, makes it look war torn.  you could just sharpen the tip with some anti-aliasing.

as far as colors, you should consider using sel-out to really add contrast in between the tones, like on the chest-plate for example.  the hair could have more of a hair-like texture and not necessarily realism, more like ariel from the little mermaid.  anyway, keep at it man, i'm really digging this.

btw, do NOT look up jayce on google images...eww

Offline Sly

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Re: [WIP] walknight

Reply #9 on: September 22, 2009, 04:16:36 am
btw, do NOT look up jayce on google images...eww

I did that earlier.  :'(

I personally love this piece. It does need hue shift like stated other then that I love the cartoon feel to it.
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