AuthorTopic: [WIP] Rob The Squirrel - Little platforming game  (Read 9096 times)

Offline MegaLeon

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[WIP] Rob The Squirrel - Little platforming game

on: September 12, 2009, 11:08:23 am
Hi guys
I started this small platforming proect, the game will run on a resolution of 160*144 scaled 2x.
trying to running low on colors, i'm using Arne's 16-color palette.

Here's the main player


EDIT: Decided to go for a naked version

and leave two shirts as power-ups.  ;)

And a running animation, with and without shirt.
         

The sprite box is 24*24 (however is not completely full).

I also drawn some acorns (alias coins  :P)

Here's a little mockup


Any tips for improving the quality of my sprites?
« Last Edit: September 12, 2009, 03:03:19 pm by MegaLeon »

Offline infinity+1

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Re: [WIP] Rob The Squirrel - Little platforming game

Reply #1 on: September 12, 2009, 03:55:03 pm
he doesn't look like he's moving forward.
just kind of jogging in place.

edit:
i went a head and whipped up something to show that you shouldn't be afraid to redraw new frames for animation, rather than just move parts of a sprite.

i know they aren't great, but i think it gets my point across.
« Last Edit: September 12, 2009, 08:13:19 pm by infinity+1 »

Offline MegaLeon

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Re: [WIP] Rob The Squirrel - Little platforming game

Reply #2 on: September 13, 2009, 10:15:43 am
Oh, i see what you did there.

Alright, following your advice, I made this:


How does it look?
« Last Edit: September 13, 2009, 10:31:30 am by MegaLeon »

Offline infinity+1

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Re: [WIP] Rob The Squirrel - Little platforming game

Reply #3 on: September 13, 2009, 02:00:14 pm
you're on the right track, but i went ahead and added two frames.
in yours, he doesn't seem to ever get off the ground.

also, there were multiple issues with file conversion and etc that made this look like total crap.

Offline MegaLeon

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Re: [WIP] Rob The Squirrel - Little platforming game

Reply #4 on: September 13, 2009, 03:24:04 pm
Oh, thanks, those two frames really make the difference.
Now i'm quite satisfied with the sprite's feel

I guess i can go ahead with other animations!

Offline thedaemon

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Re: [WIP] Rob The Squirrel - Little platforming game

Reply #5 on: September 13, 2009, 07:16:34 pm
When you run, when your left leg is forward your left arm is behind you. When your right leg is forward your right arm is behind you. Whichever leg is forward goes with opposite arm.
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Offline infinity+1

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Re: [WIP] Rob The Squirrel - Little platforming game

Reply #6 on: September 13, 2009, 08:00:16 pm
now that i'm looking at it, i would try moving the head 1 pixel to the right.

Offline MegaLeon

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Re: [WIP] Rob The Squirrel - Little platforming game

Reply #7 on: September 14, 2009, 08:48:52 am
now that i'm looking at it, i would try moving the head 1 pixel to the right.
Got it, let's give it a try.

When you run, when your left leg is forward your left arm is behind you. When your right leg is forward your right arm is behind you. Whichever leg is forward goes with opposite arm.
Whoa, it's true, i actually tried it.

OK, here's the new animation according to your suggestions. compared to the old one.
 

And here's a mockup with the new tileset. Changed the resolution to 320*240.
« Last Edit: September 14, 2009, 08:59:36 am by MegaLeon »

Offline Emtch

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Re: [WIP] Rob The Squirrel - Little platforming game

Reply #8 on: September 14, 2009, 08:05:50 pm
I think it looks like he's moving the leg and arm on the same side forward at the same time, which is a very, very weird way to run. Try to make the legs easier to tell apart.

Offline Phones

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Re: [WIP] Rob The Squirrel - Little platforming game

Reply #9 on: September 14, 2009, 10:17:39 pm
Did a quick edit for you, since that's the best way I seem to get my point across. :P