AuthorTopic: Sprite interpretations  (Read 72664 times)

Offline ilkke

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Re: Sprite interpretations

Reply #50 on: October 08, 2010, 11:35:54 am
I also really like your art pages and the great designs. Have you done any original sci-fi character drawings or sprites that you are happy for other people to use btw? I've still got a turn based sci-fi game that needs good designs and sprites! ;D

Why don't you read whar Arne has to say on the subject on his website?
http://www.itchstudios.com/psg/main.php?id=profile
i

Offline happymonster

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Re: Sprite interpretations

Reply #51 on: October 09, 2010, 09:32:04 am
Ah, I didn't know about that profile. A shame he won't be able to help with free stuff though.

Offline big brother

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Re: Sprite interpretations

Reply #52 on: October 09, 2010, 04:49:20 pm
I don't know how much of that FAQ I believe. I bet that under his crusty exterior lies the heart of a benefactor.

Maybe you should just ask him very nicely for help on your project. As a sign of goodwill, you could give him a gift of $60 per hour. That way he can tell that you want to be friends.

And who wouldn't want to help out a friend?

Offline happymonster

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Re: Sprite interpretations

Reply #53 on: October 09, 2010, 05:38:54 pm
 :P I haven't got that kind of money to throw around unfortunately! :)

Offline Arne

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Re: Sprite interpretations

Reply #54 on: April 01, 2011, 05:43:16 pm
I really like to work with game stuff, but I have to give stuff close to me priority, because it's more fun and I don't really need money atm.

Kagirinaki tatakai / Endless war is a rather obscure but interesting old game. Three weapons: Laser, Rocket, Grenade, the latter destroys terrain but uses ammo. The enemies have pretty varied behavior.



I just surrendered to the wild use of colors. Could be kind of fun and toyish.

Offline happymonster

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Re: Sprite interpretations

Reply #55 on: April 01, 2011, 08:01:51 pm
I like the rubbery yellow spider-bot thing best.

Offline big brother

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Re: Sprite interpretations

Reply #56 on: April 05, 2011, 08:54:33 am
I love the way you add detail but preserve simplicity. You read a lot of personality into the generally stiff sprites. The originals succeed with the distinctive sprite silhouettes, a necessity with the old specs.

Your sprites seem overly rounded out -- to the point of being plush toys. Adding a few sharp corners would help greatly. It would give the shapes more contrast and add more visual interest. Maybe sharpen up some of the missiles, too.

Great work!

Offline 0xDB

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Re: Sprite interpretations

Reply #57 on: April 07, 2016, 03:19:03 pm
This thread is too inspirational to be left for dead.

Did a little Bubble Bobble construction study based on the original box art and the in-game sprite (sprites, box art):


Mind has a bit of trouble imagining the volumes which is certainly in part due to lack of construction skill but I also believe some of it is because the original artwork does not seem to have too much working structure either, so I had to invent some that was not in there. My goal for this was to find volumes which might work when modeled out in 3D (which I will attempt next because I'm highly unsure about the back view and how the legs/feet would work out... also, the face and the cheeks seem very strange in the original design but I tried to keep the whole flat-face-with-bulging-cheeks-and-almost-no-lips design as much as possible).

Offline Seluine Ennacrima

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Re: Sprite interpretations

Reply #58 on: April 19, 2016, 02:57:49 pm
You know that someone do a good job when you distractly see a picture and say "Wait. Have i just seen a Journey to Silius enemy?"

From pixel to draw, my memory did not noticed the difference. 'Cuz that was exactly what those pixel drawn into my childy eyes.

Yep.
Today i saw a really good job.
I am surprised. (both from the human brain and the drawing XD)

My first complete game! ^ ^
http://www.littlebriarrose.com/