AuthorTopic: WayForward Contest #3: Background artist (tiling)  (Read 67404 times)

Offline Blick

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Re: WayForward Contest #3: Background artist (tiling)

Reply #60 on: March 09, 2006, 03:37:30 am
Saimon, your building is flat. It should project backwards at a 45 degree angle. Remember that tiles that are flipped horizontally, in this case, don't count as more tiles. Use that among your best judgement to collapse a couple tiles to make more that actually show the side of the foreground building.

Offline Turbo

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Re: WayForward Contest #3: Background artist (tiling)

Reply #61 on: March 09, 2006, 03:54:41 am
For the horde!



Nice contest! motivated me to finish a tileset (first one here). It's fun to see the whole thing together in the end, after spending all that time looking just at the just small parts :). Hope there aren't any errors, i don't know if GGale has grid-snapping abilities, so it was mostly eyeballed while assembling the mockup. 35 colors, some used only in a couple of spots. Took me like 10 hours (i'm slooow). I was going to do the whole street sloped (and a city bg with sky and pretty tiled clouds), but realised that i couldn't make it work into the tile budget.

Edit: oops, noticed a few stray pixels. Fixed.
« Last Edit: March 09, 2006, 04:48:50 am by Turbo »

Offline flaber

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Re: WayForward Contest #3: Background artist (tiling)

Reply #62 on: March 09, 2006, 05:41:35 am
Saimon, your building is flat. It should project backwards at a 45 degree angle. Remember that tiles that are flipped horizontally, in this case, don't count as more tiles. Use that among your best judgement to collapse a couple tiles to make more that actually show the side of the foreground building.

doesnt have to be 45 degrees. im using kinda an altered 45.. but yes, it should be angled in some manner

Offline neverest

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Re: WayForward Contest #3: Background artist (tiling)

Reply #63 on: March 10, 2006, 12:56:56 am
I have never really been a fan of this perspective, but I thought I'd give it a shot anyway.
I'll no doubt edit this further:

EDIT: I removed this version to avoid confusion.
« Last Edit: March 18, 2006, 02:49:15 pm by neverest »

Offline jalonso

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Re: WayForward Contest #3: Background artist (tiling)

Reply #64 on: March 10, 2006, 11:16:37 pm
Hello my name is jalonso and I'm an.... oops wrong forum. I am posting early since I'm a bit n00bish and hoped if there are technical errors I could fix them before the deadline.
This is the entry I wish to submit



Tiles and colors used


I submit these different versions because the rules stated "fully realized world". I will remove if needed.






« Last Edit: March 10, 2006, 11:18:45 pm by jalonso »

Offline vedsten

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Re: WayForward Contest #3: Background artist (tiling)

Reply #65 on: March 11, 2006, 01:21:16 am
excellent contest! quite challenging and great fun
kinda miss-used a couple of tiles so i might go back and tweak it a bit (same goes for colors ~ i could save a few), but this is more or less my finalized attempt:





40 tiles (suprise, suprise), 31clrs overall, missed the colorramp part of the rules, but i should be fine, ill post 'em when i summon the energy to make 'em

thanks to adam for doing those contests, great to see all the different styles and interpretations it spawns, might dew another one
« Last Edit: March 11, 2006, 01:26:56 am by vedsten »

Offline David

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Re: WayForward Contest #3: Background artist (tiling)

Reply #66 on: March 11, 2006, 08:38:09 pm
Yours is definitely my favorite, vedsten.

Offline GOODNIGHTdestroyer

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Re: WayForward Contest #3: Background artist (tiling)

Reply #67 on: March 11, 2006, 08:56:30 pm
You guys are all so good, i'm so discouraged from even attempting this.
And I am finally seeing that you were the one worth eating.

Offline Miguel

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Re: WayForward Contest #3: Background artist (tiling)

Reply #68 on: March 11, 2006, 09:42:33 pm
Great work Vedsten, I really like how you used your tiles to make the scene.

Offline Crazy Asian Gamer

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Re: WayForward Contest #3: Background artist (tiling)

Reply #69 on: March 12, 2006, 04:25:28 pm
Oh crap. Now I have to work harder.  :P
GraphicsGale does have tile snapping capabilities, Turbo. Just turn on a 16x16 grid, and there is a button that says "Grid-Snapping". You can basically select 16x16 squares (or larger, in those increments), and then, you can copy them, and wherever you move your tiles, it'll be snapping to the 16x16 grid. It works for any other dimension as well, depending on what grid you set up first.
vierbit has me rootin' for him. vedsten's has total sweetness. TakaM's not bad as well.
Helm's has some sexy colors. Ptoing's is nice.