AuthorTopic: Some workz!  (Read 8796 times)

Offline Ander

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Some workz!

on: August 26, 2009, 09:01:59 pm
Hello! My name is Ander, from Estonia, 19 years old (28. august that number will change) - been into pixel art and three-dee for some time now. Long story short - pictures!

Gekkou for an old Polycount contest.


Gun


Unfinished APC


AK4, we used in in the military service for 8 months, again unfinished


And something I did today, Macintosh 128K!

Offline PAT BUTCHER

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Re: Some workz!

Reply #1 on: August 27, 2009, 01:24:50 am
Hey, i REALLY like ur stuff, i just think tht perhaps it's lacking shadow/contrast. None of it pops at all yet has great design overall, if it is a washed look ur looking for then it would really work but individualy i think it needs to be less pastoreal. BUT, i think the gun in awesome and am really looking forward to the finished version of the wip. :)

Offline Ander

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Re: Some workz!

Reply #2 on: August 27, 2009, 08:38:57 am
Hell, they do look a little washed up - how could I have been so blind. Anyway, thanks - but the guns wont get finished. Foreva wip! Moved on to next projects. At the moment im doing random objects - I use the random item generator, hit refresh five times and pick the one I like the most. Todays object is synthesizer. Going for an Voyager. Fits the old Macintosh. :)

Il post it in the evening, its 11:40 here at the moment.

+ Not going for the Voyager - too many buttons. :D

+ Done! Casio!

« Last Edit: August 27, 2009, 12:43:25 pm by Ander »

Offline Masna

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Re: Some workz!

Reply #3 on: August 29, 2009, 02:31:33 am
Oh, very nice!  I agree with Pat Butcher about the objects being washed out, but I personally have no problem with that.
I just think that you could maybe have more vibrant palettes.

Also, the item generator sound pretty cool.  Mind linking it?

Offline Ander

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Re: Some workz!

Reply #4 on: August 29, 2009, 05:12:30 am
Hey Masna, thanks. Here is the link.

http://www.orderedpixels.com/misc/rand_obj/

Offline Ander

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Re: Some workz!

Reply #5 on: February 01, 2010, 11:55:03 pm
Lo! Long time no update - here is a little police spaceship! I would really like critz about the texture - not the uv, thats something i quickly threw together - but the texture! Highlights, details, colors - any ideas for improvment etc?



Offline LoTekK

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Re: Some workz!

Reply #6 on: February 03, 2010, 07:09:11 am
As I mentioned on PC: LOVE IT. I want one sitting on my desk. :D

Offline Starscream

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Re: Some workz!

Reply #7 on: February 27, 2010, 12:42:40 am
What do you use to make these, is it very hard?
Conquest is made of the ashes of one's enemies.

Offline Jad

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Re: Some workz!

Reply #8 on: February 27, 2010, 03:01:32 pm
You could just make it a bit interesting by getting some more punch in the contrast - more saturation in the highlighted areas too

I also think that details in the texture are better off being big and easily readable.

Also - bands of shading should preferrably be a bit larger than 1 pixel, good form with the shadow on the top of the middle window, for example, that way it garbles a lot less.

Finding out where edges are in the texture and highlighting them somewhat would also help with making it readable - maybe!
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