AuthorTopic: GR#073 - Coder Dept. Weapons  (Read 56251 times)

Offline politopo

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Re: Coder Dept. Weapons

Reply #40 on: December 14, 2009, 08:05:44 am
wow it's cool... but please put some texture in hat fire...   ;D

Offline Vampire Elf

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Re: Coder Dept. Weapons

Reply #41 on: December 14, 2009, 12:47:30 pm
If you have a spare colour for the first 'fire' sword(Which it looks like you do, seeings as the same purple is repeated twice on the pallet) you may want to add something akin to orange into the flame only(Or to the whole sword , but that wouldn't be my first suggestion), this'd distinguish it from the blade and add a buffer between the reds and yellows creating a more smooth and most likely more 'fire-like' effect.

Offline Mathias

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Re: Coder Dept. Weapons

Reply #42 on: December 15, 2009, 12:01:58 am
Hey, politopo. Hmm, texture. The buster is a project that's breached massive overtime already, how about an edit to convey better what you mean. The fire effects already pull so much attention as is.

Sorry Vampire, the palette was just wrong, I fixed it though. I understand your point. Yet these blades are supposed to look fancy and ethereal. But I do want readability.

Offline ptoing

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Re: Coder Dept. Weapons

Reply #43 on: December 15, 2009, 12:41:24 am
Buster looks nice. If you extend the aa on the cyan to white sheen to 3 instead of 1 pixels (same colour) it looks much smoother.
There are no ugly colours, only ugly combinations of colours.

Offline TVboyCanti

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Re: Coder Dept. Weapons

Reply #44 on: December 15, 2009, 01:46:43 am
Shouldn't you just get rid of those green pixels in the holes so that they look like holes and not like knobs? There shouldn't be substance there for the green pixels to be bouncing off of, so that's why they don't look like holes.

Crappy Edit to demonstrate:
« Last Edit: December 15, 2009, 01:54:37 am by TVboyCanti »

Offline Mathias

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Re: Coder Dept. Weapons

Reply #45 on: December 15, 2009, 05:13:30 am
I'll give that a go, ptoing. But then it's not really AA anymore is it? Rather it would be more like banding, which in the case of streaky reflections, isn't bad.

TVboyCanti, yeah that does well to make them appear more as holes than bump-outs, though less flashy . . . oh no. Just for the record, the holes are supposed to be perfect cirlces in a flat piece of metal, the green you removed was meant to look like little lens flares sparkles, like the blue ones that remain still. Same idea applied to the shiny corners of NES controller hand-guard - hazy shininess.

Offline politopo

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Re: Coder Dept. Weapons

Reply #46 on: December 15, 2009, 07:04:22 am
ok, this is my take on fire... maybe is a little distant from the flow your original was conveying... also changed a little the colours, but using yours:



just one hint: please don't dither fire. It becomes like whool, but should look more like satin.

Offline ptoing

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Re: Coder Dept. Weapons

Reply #47 on: December 15, 2009, 12:05:25 pm
Whatwhat? It would still be AA and not banding at all.



The longer the break which you AA is the longer your AA has to be, a single pixel does virtually nothing in those cases.
And if you just have 1 colour inbetween then you just make a few pixels worth of that. Still AA, not banding.
There are no ugly colours, only ugly combinations of colours.

Offline Mathias

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Re: Coder Dept. Weapons

Reply #48 on: December 15, 2009, 03:41:17 pm
Ah, thank you for the visual suggestion, politopo. You did a great job on your edit, but the texturing seems to imply something more like distress or grunge to me. You don't think dirthering flame is ever appropriate? Yes, dithering typically creates the unwanted "sandy" texture, but 90% of the flame is smooth so I thought it would balance out, despite it's bandiness.


Crap, of course, ptoing! That's what you were talking about. For some stupid reason I was imagining you were suggesting to basicallly give the streaky white reflections a 3 pixels wide stroke of the AA color I was using. Ok ok, I fullly agree. Yours is way smoother, how did I not think to do that, geeze. . . lesson learned. Spank you!

Offline Mathias

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Re: Coder Dept. Weapons

Reply #49 on: December 31, 2009, 05:36:23 am
-Buster - minor fix'ins
-Master - don't tell Link, please