AuthorTopic: GR#073 - Coder Dept. Weapons  (Read 50368 times)

Offline Gil

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Re: Coder Dept. Weapons

Reply #30 on: October 21, 2009, 12:28:44 pm
Politopo: this is EGA, is there really another color that works better?

Offline Mathias

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Re: Coder Dept. Weapons

Reply #31 on: October 21, 2009, 12:52:20 pm
Buster is to be primarily blue. Entire EGA palette is in first post.

Offline HughSpectrum

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Re: Coder Dept. Weapons

Reply #32 on: October 21, 2009, 05:09:57 pm
I do think the handle on the buster sword could be toned down in shininess to work better at the idea of the elemental blade attached to a painted base.

As long as you're using the NES controller, I would make the end of the Buster Sword handle resemble the plug connector for NES controllers.

Offline Redshrike

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Re: Coder Dept. Weapons

Reply #33 on: October 22, 2009, 02:03:20 am
I agree with politopo that the old shape was really going somewhere (though it needed to be a little less busy), and the new one doesn't really have the same appeal.

Offline Mathias

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Re: Coder Dept. Weapons

Reply #34 on: October 22, 2009, 02:07:01 am
I agree with politopo that the old shape was really going somewhere (though it needed to be a little less busy), and the new one doesn't really have the same appeal.

From post 23?

Offline Redshrike

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Re: Coder Dept. Weapons

Reply #35 on: October 22, 2009, 02:28:47 am
No, the one after that, with the tufts and streaks (especially the streaks) of flame.  That looked like a really good approach to me, needing only more detail and balance in the composition.

Offline Mathias

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Re: Coder Dept. Weapons

Reply #36 on: October 22, 2009, 03:20:50 am
arggg, but it's so busy. I kind of agree with #36005A who prefers little to no effects embellishment for the buster. Gotta remember, the master sword has to not just compete with, but appear far superior to the buster so if the buster gets crazy amounts of fire effects, then the master will need much more, probably too much. The firestorm idea takes too much focus away from the buster, I'll try and convince you next update . . .

Offline EvilEye

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Re: Coder Dept. Weapons

Reply #37 on: October 22, 2009, 05:34:25 am
Nice stuff. You definitely have a knack for effects :y:

There is something confusing going on with the grip on the buster sword. I don't think that shadow shouldn't go progressively farther to the right. I would do an edit but I am too burned out from working on my own stuff right now.

Offline politopo

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Re: Coder Dept. Weapons

Reply #38 on: October 22, 2009, 09:06:55 am
Yes, I was referring to post 25... anyway, if you prefer to keep near to the last design, why not trying to put the fire on the back of the sword? like a trail... It will also give a nice secondary lightsource.

Offline Mathias

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Re: Coder Dept. Weapons

Reply #39 on: December 14, 2009, 03:58:21 am
-Minute claymore refinements - mainly in increasing backglow 'round flameyness
-Completed buster lighting, effects rendering, lookin' done isn't it?
-Master Sword beginnings - gonna have to fight fire with fire to outdo the buster's implications of power if the Master is to be dominant, so I thought something beyond typical flames/fire and something more along the lines of symbols/runes arrayed around the hilt might do the trick, most likely mixed with some fire.



Thanks, Evileye.

But the Buster effects are too ambiguous and crazy - would like it better if the fire was more obviously fire. Not sure about dither usage to blend steps in fire effect's shading. The two holes near base look like protrusions, not holes, due to how the light hits them.
Keeping to the ubiquitous trendwhore opposing lighting trick, it works well here I guess, I like the high contrast green on dark blue/black. And as ptoing spotted, major shape obfuscation is still occurring, but that seems a normal result.

BRISINGR!!!!!    aahhhhhh
« Last Edit: December 14, 2009, 11:49:38 pm by Mathias »