AuthorTopic: GR#073 - Coder Dept. Weapons  (Read 56807 times)

Offline Redshrike

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Re: Coder Dept. Weapons

Reply #10 on: September 25, 2009, 03:24:58 am
I absolutely love what you've done with the blade and with the glow in general.  The only thing that bugs me is the hilt; there are a few places where black meets really bright tints, which makes it look kinda jagged.  I know that you're going for a sort of bright, high-contrasty sort of look, but it doesn't quite seem to work there.

Offline Chris2balls

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Re: Coder Dept. Weapons

Reply #11 on: September 26, 2009, 07:26:14 pm
More flare please (around the flames)! I'm not sure about this but have you tried adding a lighter shade to the flame (blue or white)?
I'm very much looking forward to progress!
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Offline Mathias

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Re: Coder Dept. Weapons

Reply #12 on: September 26, 2009, 10:30:47 pm
More flare please (around the flames)! I'm not sure about this but have you tried adding a lighter shade to the flame (blue or white)?
I'm very much looking forward to progress!

Do you really think the flame effect is lacking in some way? As in needing to convey a more powerful energetic appearance? For a generic claymore type sword rendered upright and symmetrical I think the level of dynamic energy emitting from it is practical. It could be better, but my ROI is limiting me . . . as usual.

Offline Mathias

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Re: Coder Dept. Weapons

Reply #13 on: September 27, 2009, 03:56:17 pm
Takin' a crack at the buster. What you see I only know to call a lightmap, it's just a quick greyscale continuous-tone (non pixel art) rendering of the object with how I think I want light to fall on it. Once I have this decided I just need to color it in basically. The buster will also have some sort of odd firey effects on it, which I've given no thought to yet.



Claymore isn't done yet . . .

Offline Chris2balls

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Re: Coder Dept. Weapons

Reply #14 on: September 27, 2009, 05:01:57 pm

I quickly messed around with it. I think you should definitely play with white, yellow and blue to give more depth to the flames. Up to you.
Looking forwrad to progress on the Claymore!
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Offline TPoe

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Re: Coder Dept. Weapons

Reply #15 on: September 27, 2009, 11:56:08 pm
Is it supposed to be a NES controller?

Offline Mathias

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Re: Coder Dept. Weapons

Reply #16 on: September 28, 2009, 12:11:25 am
I quickly messed around with it. I think you should definitely play with white, yellow and blue to give more depth to the flames. Up to you.
Looking forwrad to progress on the Claymore!

Chris, I think your results have some prospect. I did at one time try some white "highlighting" in the larger yellow fire areas. I'll keep your advice in mind when I resume claymoring. Thanks for the edit!

@ TPoe:  Yep. If it's not obvious, that's a good thing. In fact, I think I'll make it even more obscure. Right now it's too apparent.
Here's some ref:



Is everyone peachy with the new revised Buster Sword design? I don't think it's distracting anymore.
« Last Edit: September 28, 2009, 12:12:59 am by Mathias »

Offline Pixelized

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Re: Coder Dept. Weapons

Reply #17 on: September 28, 2009, 03:02:18 am
I have to say that I love your weapons. First the hammers and now the swords. Love em. Keep up the good work.

Offline TPoe

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Re: Coder Dept. Weapons

Reply #18 on: September 28, 2009, 05:13:12 am
Well I kinda noticed it was the controller when I saw the first post a while ago, i just was more confident now haha.

Offline Mathias

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Re: Coder Dept. Weapons

Reply #19 on: September 29, 2009, 01:05:53 pm
More claymore polish. Started some buster coloring, searching for a flame effect gimmick, trying to reinforce strong solid angular nature of the object by using it's sharp angles where I can. It's lookin' a little too 80's at the moment! I'm going to attempt to ignore realistic color choices and go with more interesting unpredictable colors, but they still need to make sense. I think I'd like to try a gradient effect, with the top being more illuminated than the bottom, since the object is so big I think this may help reduce visual monotony.

« Last Edit: October 05, 2009, 12:58:03 pm by Mathias »