AuthorTopic: [WIP] Slime  (Read 5686 times)

Offline Dyble

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[WIP] Slime

on: August 07, 2009, 02:11:22 am
I really new to pixel art so when hellping me please explain it as your talking to a Complete noob
Im sure the shading is horrible so please help me in anyway Thanks  :hehe:
« Last Edit: August 07, 2009, 03:07:01 am by Dyble »

Offline Pizza Tom

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Re: [WIP]Slime

Reply #1 on: August 07, 2009, 02:45:07 am
There seems to be a few too many colors on this guy- I count 9 right now. I'd say 6 or 7 should be more than enough, especially with only green to worry about.

Is he supposed to have something inside of him? Otherwise, I don't see what that stripe could be. Just looks like he's got a stick stuck in his belly. :0
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Offline Dyble

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Re: [WIP]Slime

Reply #2 on: August 07, 2009, 02:55:47 am
thanks I will remove some of the colors, No there isnt susposed to be a stick in him  :P
it looked to blank without the strip thingy, I knew it looked weird so I was hoping someone could tell me how to make it look
not so blank but not have a line through him.
Thanks  ;)

EDIT:
Took out 2 colors
« Last Edit: August 07, 2009, 03:01:42 am by Dyble »

Offline Pizza Tom

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Re: [WIP] Slime

Reply #3 on: August 07, 2009, 03:09:30 am
Have you seen Jad's avatar? That might give you some idea of where to take this.



Also, google images is your friend. Just look up slime or jello, and I'm sure you'll find some decent references.
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Offline Dyble

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Re: [WIP] Slime

Reply #4 on: August 07, 2009, 03:17:29 am
I tried shading like jad's avatar
I think it looks good but there is probly alot wrong with it


EDIT:! Heres the whole sheet with new shading


I think it looks way better  :hehe: tell me if there is anything else wrong please  ;D

EDIT:EDIT:
« Last Edit: August 07, 2009, 05:13:55 am by Dyble »

Offline D~Dawg

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Re: [WIP] Slime

Reply #5 on: August 07, 2009, 03:34:42 pm
Wow, now that is awesome!
Now I think you should work on the eyes and mouth. (if you want)

comments about the animation:
It looks like he's jerking himself forward real hard, then jerking backwards real hard. Use more frames, and make his lower body move less/more.

Offline zanaril

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Re: [WIP] Slime

Reply #6 on: August 07, 2009, 04:07:47 pm
I think it needs to look more blobby when it moves. Maybe something like this?:
« Last Edit: August 07, 2009, 04:09:38 pm by zanaril »

Offline Dyble

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Re: [WIP] Slime

Reply #7 on: August 07, 2009, 06:21:33 pm
Thanks I really need help on the animation the walking gif was my first ever  :crazy:

I think I kinda made a wave effect, he isnt susposed to be complete jelly he is kind of stronger then jelly  :hehe:
« Last Edit: August 07, 2009, 07:00:37 pm by Dyble »

Offline Avocado

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Re: [WIP] Slime

Reply #8 on: August 07, 2009, 07:56:28 pm
You can try to do something like this
if you want it to be more solid than jello, and you could add some cool stuff like some "slime" sticking to the floor when its lifting up or something.

Also, your gif had frame overlap so i fixed that:

You could possibly up the contrast on the slime a little more, the back end seems kind of weird during the animation, and if you exaggerate the extremes of the movement a bit more I feel like it would look more impressive.  Right now it seems like its moving reaaaally slow.

Offline Dyble

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Re: [WIP] Slime

Reply #9 on: August 07, 2009, 08:18:59 pm

I think im going to keep the color this way, I tried to make him kind of lift up but im not sure I really like it like this

Offline Atnas

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Re: [WIP] Slime

Reply #10 on: August 07, 2009, 09:39:39 pm
ahhh oh no he's trapped!

It's good practice to have ample room for your animations so you don't get any awkward boxed-in effects.

zanaril's edit has a nice back and forth wiggle which is really what this needs. I really can't recommend enough looking at what he did more closely. If a jelly moves in one direction, his jelliness will want to stay behind. It's all physics! Also up and down motion. As the jelly moves he gets all thin :c but than bounces back up before he goes to do another slide forward. c:
« Last Edit: August 07, 2009, 09:41:25 pm by Atnas »

Offline D~Dawg

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Re: [WIP] Slime

Reply #11 on: August 08, 2009, 03:47:42 pm
ahhh oh no he's trapped!
It's good practice to have ample room for your animations so you don't get any awkward boxed-in effects.

2 or 3 pixels away from the border makes it look much better. ;D

By the way, you need to remove the outline. Outlines really don't need to be in pixel art, unless it's a cartoony type of style. ;)

Offline philipptr

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Re: [WIP] Slime

Reply #12 on: August 08, 2009, 04:22:33 pm
you need to remove the outline.

What.


Outlines do not necessarily result in a very cartoonish style. Also what makes you think he is not aiming for the style he currently is using?
I think theres nothing wrong with this outline as it doesnt distract from the rest at all and we dont know what background this sprite is thought to be shown on.

Offline Dyble

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Re: [WIP] Slime

Reply #13 on: August 08, 2009, 07:16:50 pm
thanks for the comments, I think the outline looks good and shoud stay, but hwat do I know ;)