AuthorTopic: D~Dawg's Pixels (Ribbs, Swords)  (Read 10213 times)

Offline D~Dawg

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Re: D~Dawg's pixels

Reply #10 on: August 09, 2009, 12:48:29 pm
Righto, pal. ;)

how many colors do you recomend using? Right now I'm using 5. To much, or to less?

Offline ~*McMuffn*~

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Re: D~Dawg's pixels

Reply #11 on: August 09, 2009, 02:04:04 pm
i think that retarded is a very good name for this! im just playin with you, but you definately need to hold off on the dithering until it looks a little better.


p.s. you didnt know i could spell accual(i dont think that is how you spell that though, XD) words did ya?
p.p.s. shouldn't you include auto traider it your signature?? ;)
p.p.p.s. Jad i love your avatar!! =]
i dont even no!!!!!!!!!!!!!!!!

Offline D~Dawg

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Re: D~Dawg's pixels

Reply #12 on: August 10, 2009, 05:50:28 pm
Sorry for not posting in a while, but I was just hangin' out in the other threads. ;)
Anyways, I found the solotion to my problems! ;D all I had to do is make him smaller.
So I shrunk him down, re-outlined him, shaded, and here it is:

now we can get started for REALZ! WOO.
I haven't lighted yet, and I haven't removed the black outlines, but this is looking WAY better, don't you agree?
EDIT: changed the thread to Ribbs.
« Last Edit: August 10, 2009, 05:56:41 pm by D~Dawg »

Offline JosephSeraph

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Re: D~Dawg's pixels

Reply #13 on: August 10, 2009, 06:31:37 pm
I go aganist using black for anything except outlines. Even worse when it's true black [0,0,0]. i use [32,32,32]  for outlines, only :/

Also, i recommend changing more the hue between the shades, and making them more variant on the light source. Also, i recommend starting fresh and new, and showing us the outline, because there are some things strange... Odd. Like the eliptical shape based eyes.

That'a what i think...

Offline D~Dawg

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Re: D~Dawg's pixels

Reply #14 on: August 10, 2009, 09:38:08 pm
I haven't removed the black outlines

I work on that later, I just now redid him.

is this what you meant?



Also, i recommend changing more the hue between the shades, and making them more variant on the light source.

Could you give me an example of what you mean, please? :huh:

Offline fucbillgates

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Re: D~Dawg's pixels

Reply #15 on: August 10, 2009, 10:14:33 pm
Here i did a quick edit to show you some hue shifting.



Notice how the lighter colors are more yellow and the darker colors are more blue.
But not toooo yellow or toooooo blue.

Offline D~Dawg

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Re: D~Dawg's pixels

Reply #16 on: August 11, 2009, 01:45:38 am
Yes, that's what I thought "hue" meant but I wasn't sure...
How's this?

EPIC, huh? ::)




...:lol:
« Last Edit: August 11, 2009, 05:00:13 pm by D~Dawg »

Offline D~Dawg

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Re: D~Dawg's pixels

Reply #17 on: August 11, 2009, 05:10:35 pm
Just a robot thing:


It's supposed to be a robot's head. The orange-red part is his eye, the bump in the middle is his nose, and he's not really supposed to have a mouth, but it looks like he does.

Whattaya' think?
« Last Edit: August 13, 2009, 01:40:43 am by D~Dawg »

Offline Atnas

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Re: D~Dawg's pixels

Reply #18 on: August 11, 2009, 05:18:47 pm
Well, technically it's a lot better than your previous work, however it kinda lacks as far as design is concerned. You had to explain to us what each part is, but the image itself should tell us that.

Right now, the bolts to either side of the orange strip looks like the eyes. the familiar 'two aligned circles near the top of a shape are eyes' is impossible to get around - unless! you can repeat the shape in question throughout the design.

It looks more like a stack of objects rather than one object because you don't apply the shading found consistently throughout the rest of the image to the mother rectangular prism which everything is attached to.

Offline D~Dawg

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Re: D~Dawg's pixels

Reply #19 on: August 11, 2009, 05:23:50 pm
I know... This really sucks! :'( I think I know how to fix it. I'll just connect the squares, make a mouth, and make the eye bigger. And I'll clean up the edges, which REALLY set this peice off.

EDIT: update:


Big change.
« Last Edit: August 11, 2009, 11:36:52 pm by D~Dawg »