AuthorTopic: spaceship fire animation  (Read 6481 times)

Offline Andy Tran

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spaceship fire animation

on: February 24, 2006, 11:03:16 pm

 Wrell, decided to post some more work. Here are some current work from me.





 Spritesheet of the animation



Offline Crazy Asian Gamer

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Re: spaceship fire animation

Reply #1 on: February 24, 2006, 11:32:54 pm
Illuminate the ship as it fires the phaz0rs of death.
Nice detail, though the animation lacks something.... I can't put my finger on it though. =/

Offline Xion

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Re: spaceship fire animation

Reply #2 on: February 24, 2006, 11:44:21 pm
Make the guns recoil a bit. The blast should come faster than it goes, but right now it's the other way around.
The ship itself is cool, but you might wanna shorten the guns; they look like antannae. Unless you're going for that slow, powerful look, it could also be a bit longer/more areodynamic.

Changing the lighting of the ship as it fires would be a good idea, too.
« Last Edit: February 25, 2006, 04:16:01 am by Xion Night »

Offline Andy Tran

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Re: spaceship fire animation

Reply #3 on: February 25, 2006, 12:21:32 am
 What's illumination or how do you illuminate it?

Offline Blick

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Re: spaceship fire animation

Reply #4 on: February 25, 2006, 12:41:51 am
Illuminate - light: make lighter or brighter

By which he means that the light from the lasers should reach the body of the ship and give it a flash of color.

Offline Andy Tran

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Re: spaceship fire animation

Reply #5 on: February 25, 2006, 12:45:19 am
 Heh, that's what I should do.

Offline Opacus

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Re: spaceship fire animation

Reply #6 on: February 25, 2006, 08:43:23 am
Nice work on the ship, not sure about the animation though.
First of, the blast looks very odd. Flash lighting and recoiling
guns would indeed freshen it up.
Also, I would change the form of the blast.
Try to make it go forward. Make it look like it wants
to follow the bullet.

Good luck.

Offline Silver

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Re: spaceship fire animation

Reply #7 on: February 25, 2006, 08:50:50 am
Nice work on the ship, not sure about the animation though.

I agree you did nice shading on the ship, the animation Isn't bad ether !
Good luck!

Offline Dhaos

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Re: spaceship fire animation

Reply #8 on: February 26, 2006, 12:48:09 am
The ship is well done, but like others have mentioned, the firing needs work. Once you add an illumination and make the guns move while firing, the animation will look alot better. Also the blasts seem dimmer than the ship itself, it looks kinda weird hehe.

Offline hawken

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Re: spaceship fire animation

Reply #9 on: February 26, 2006, 09:18:59 am
reverse the animation
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Offline Andy Tran

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Re: spaceship fire animation

Reply #10 on: February 26, 2006, 10:00:06 am
 W00t, new results.

 

     Reversed the old animation without any flash on the ship when fired and no recoil

 

     Reversed with flash or illumination when fired

 
   
     Reversed with flash, illumination, and the guns recoiled.

Offline Sohashu

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Re: spaceship fire animation

Reply #11 on: February 26, 2006, 11:38:49 am
It should illuminate more and stay lit even after because im assuming a laser comes out and that would give off light.
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Offline hawken

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Re: spaceship fire animation

Reply #12 on: February 26, 2006, 01:57:45 pm
with all your animations, it would be a lot easier to see whats going on if you added a pause between shots or explosions etc
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Offline Turbo

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Re: spaceship fire animation

Reply #13 on: February 26, 2006, 02:14:35 pm
I'd start the animation with the largest "flare", dropping the inbetween smaller ones you have before that. Weapon muzzle flashes are quite brief, and having an animation with a smaller amount of frames would convey that impression. Other thing you could do is variate the animations, have one showing the largest flare, and another with just small flares (look at a machinegun firing in a movie in slow-motion to get the idea - i suggest Predator :)). The brain will fill the spaces between those frames.

I'd show you an edit, but my Ggale can't open your gifs (Color table missing - some watermarking?).

Oh, and the ship looks a bit too smooth, it's hard to tell the individual parts from the others (they all look too mixed into the others - looks a bit like a big triangle with a gradient inside). I'd use less inbetween shades to cut that smoother look.
« Last Edit: February 26, 2006, 02:17:45 pm by Turbo »