AuthorTopic: Pixel Art Freelancing: Best Practices & Guidelines  (Read 4478 times)

Offline The B.O.B.

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Re: Pixel Art Freelancing: Best Practices & Guidelines

Reply #10 on: July 26, 2009, 06:37:31 pm
While reading the article, I was assuming that you were speaking of artists who were only doing this as their only job, or as their primary income. Would you still feel hourly wage is stressed, even upon those, like myself, who do freelancing as a sidejob, even though they have another full time job as their primary income?( I'm speaking about pre-settled rates for pieces done for an employer, on a per piece or animation basis, when a member is brought on later in the project...I know you feel it's a bit juvenile, but I would like to have a bit of clarification over it.)
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Offline AdamAtomic

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Re: Pixel Art Freelancing: Best Practices & Guidelines

Reply #11 on: July 27, 2009, 04:25:21 pm
36 - thanks I'll fix it :)

BOB - I don't think stressing hourly wage is necessary even for people who DO do it full-time, but I think no matter what part of the project you're working on you should be getting fair wages for doing great work?  There's definitely nothing WRONG with working for a project rate or a piece-by-piece rate, as long as you're being fairly compensated (if it's emergency help at the end of a project you should probably be making MORE than a fair wage though!).  I'll re-read through those sections and make sure there as clear as I can manage.

Offline AdamAtomic

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Re: Pixel Art Freelancing: Best Practices & Guidelines

Reply #12 on: July 27, 2009, 06:04:29 pm
ok, rewrite complete, thanks for the feedback guys, I really appreciate it!  http://www.gamasutra.com/blogs/AdamSaltsman/20090724/2571/Pixel_Art_Freelance_Best_Practices__Guidelines.php