AuthorTopic: some land/cliff tiles  (Read 5455 times)

Offline alspal

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Re: some land/cliff tiles

Reply #10 on: July 23, 2009, 05:20:56 am
did you mean I should add some grass type texture to the ground like seiken densetsu 3?

Offline sonic_reaper

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Re: some land/cliff tiles

Reply #11 on: July 23, 2009, 05:30:13 am
A bit of texture (doesn't need too much) would work amazingly to break it up.

Offline Elk

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Re: some land/cliff tiles

Reply #12 on: July 23, 2009, 05:33:01 am
Yes but not as extreme as it still has to resemble the Zelda style in some sorts!
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Offline sonic_reaper

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Re: some land/cliff tiles

Reply #13 on: July 23, 2009, 05:37:57 am
Zelda uses a single color tile (of the same color--green) but of a dark shade to create the illusion of little grassy patches.  If you're familiar with the game, you'll know it's used VERY sparingly.  It relies much more on the variety of terrain, rocks, trees, fences, dirt roads, and so on, to create a more organic environment.

Because I'm currently working on something similar, and I have Earthbound on the brain, that's another good example.  It uses simple colors and single small "grassy knolls" to break up the monotony.

Offline alspal

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Re: some land/cliff tiles

Reply #14 on: July 23, 2009, 06:50:03 am
yeah I think that helps

Offline questseeker

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Re: some land/cliff tiles

Reply #15 on: July 23, 2009, 02:14:09 pm
I think the ramps should have a different grass colour (representing the different angle of incidence of the sun). Otherwise their walkable surface looks at the same level of the elevated platform. While the lateral ramp can still look like a ramp, the frontal one is hardly distinguishable from an elevated "bridge".
The ramps should be brighter than level ground if the sun is low and darker if it is high.