AuthorTopic: Silicon  (Read 4779 times)

Offline Kcilc

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Silicon

on: February 22, 2006, 01:04:35 am
Silicon is a rayman-like robot, who wants to take over the world,
So just think Hitler and rayman put together ;D. This may or may not become a game.
Update:(see Enemy shooting and Silicon running)

Silicon:
standing

shooting

running

(edit)


An enemy:
standing

running

shooting


Tile and mock ups:
animation mock up

mock up

tileset


cnc welcomed and appreciated
« Last Edit: February 22, 2006, 03:22:17 am by Kcilc »

Offline Andy Tran

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Re: Silicon

Reply #1 on: February 22, 2006, 01:56:11 am
All I got are comments. Supertastic! No crits so far for me to crit.

Offline Crazy Asian Gamer

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Re: Silicon

Reply #2 on: February 22, 2006, 02:08:31 am
Mmm, I like this one. Mini-stylishness.
The animation is as smooth as your mom. Mmm...
...
Sorry about that. >_>.

Anyways. The running looks like tiny hops sometimes. Perhaps you can modify the upper body so it goes forward, and then lags a bit, so to create the illusion that while running, the guy is speeding up when pushing with his leg, and slows a bit as he lands.
Other than that, muy muy sexy.

Offline Kcilc

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Re: Silicon

Reply #3 on: February 22, 2006, 03:15:26 am
Wow, that was quick!

Anyway,

@Andy-tran: Thanks, glad ya like it.

@Crazy Asian Gamer: Heh, thanks good point.

Heres an update(and a new anim):

Offline crab2selout.png

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Re: Silicon

Reply #4 on: February 22, 2006, 03:51:34 am
Is the skip of your running animation intentional? I'm not 100% sure, but if you're interested I made an edit to remove the skip in your running animation.


I really love what you have so far. The shooting animations are very nice. You've made great use of your pixels to make the most of your animations.

I think DrDerekDoctors made this point in TinyGiants shmup mockup thread, that it's confusing to the player to give an enemy the same colours as the player. I think this is a pretty good rule when testing out the colour schemes of enemies.

Offline Kcilc

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Re: Silicon

Reply #5 on: February 22, 2006, 05:34:05 am
@crab2selout.png: Yes, it was intentional but I DID learn something from your edit, and the colors on the enemy were going to be temporary but
I never changed them... heh.

Thanks everybody for the cnc

Updates:
darkened the place up abit, added some more tiles

added some more tiles

lessened the skip

changed it's colors



Offline hawken

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Re: Silicon

Reply #6 on: February 22, 2006, 06:31:09 am
I think by "changing it's colours" it is given that the colours would have more variation. At the moment they still look the same colour.
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Offline Krizmo

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Re: Silicon

Reply #7 on: February 22, 2006, 07:13:55 am
Heh, that is pretty cool. A bit too small for my liking, but the mockup looks great. Nice work.
Look for your friends, but do not trust a hope. It is forsaken these lands....

Offline 125four

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Re: Silicon

Reply #8 on: February 22, 2006, 11:20:20 am
The animations are great.
The sprites are blending with the background a bit, you could make it lighter.

Offline Kcilc

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Re: Silicon

Reply #9 on: February 22, 2006, 05:33:17 pm
@Hawken: Yeah... they do look the same color, heh.

@Krizmo: Thanks, the game(if i make it) is going to be 2x =).

125four: Thanks for the cnc.

Updates:
Updated colors



Lightened the background

Offline reydragk

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Re: Silicon

Reply #10 on: February 22, 2006, 05:50:00 pm
awesome, the new colors definitely work <3

my only crit is on the background...the tops of the platforms are dark, and the bottoms are light...it strikes me as counter-intuitive lighting...
other than that, can't wait to see how this game progresses, very slick

Offline Darion

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Re: Silicon

Reply #11 on: February 22, 2006, 06:25:51 pm
I liked the green spider better. Its just standing out too much right now, for me.

I hope this really becomes a game, its looking hot.
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Offline Dhaos

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Re: Silicon

Reply #12 on: February 23, 2006, 02:43:42 pm
Tiny *clear* pixel art = awesome, fantastic work here. Couple of thoughts: maybe add a light (bulb) in the background, perhaps add an AA tone of the laser beam.

Offline Kcilc

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Re: Silicon

Reply #13 on: February 23, 2006, 06:00:09 pm
@reydragk: Thanks, and the reason its like that, is because that way they look better stacked on top of each other, but maybe I should
make some better hagy-downy wall tiles.

@Darion: Yes, it is saturated a lot right now, I hope that i'll be able to make it a decent game.

@Dhaos: Well, tiny pixel are is all I can do heh, um... theres already a light on 2nd and 3rd updates.

Updates:
added AA and fixed up the light

added AA

Offline reydragk

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Re: Silicon

Reply #14 on: February 24, 2006, 12:05:43 am
hey, if you're at all interested in letting other people work on this with you, I'd love to try doing some enemies or something for it...

it's a challenge to fit detail into such a small piece, you've done it quite well so far, kudos

Offline Noveroth

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Re: Silicon

Reply #15 on: February 24, 2006, 03:39:40 am
phenominal sprites man, They're so tiny and so detailed.

Hey, would you mind posting the frames so i could try and make a quick game to see how well it works?

Offline Kcilc

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Re: Silicon

Reply #16 on: February 24, 2006, 04:53:06 pm
@Noveroth: Here you are mate.
« Last Edit: February 26, 2006, 12:50:39 am by Kcilc »