AuthorTopic: New wip, animation/anatomy help? (updated)  (Read 8434 times)

Offline snowsoft

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New wip, animation/anatomy help? (updated)

on: July 16, 2009, 10:09:39 pm
I have a front and back view male template that I was trying some costume ideas out on, and a female I have started. I have gone over these with a few friends and gotten some feed back, but I think it is to the point where I should come here seeking some more advice. I know the people are looking a little large, but after talking with them some, i think they are about the size we want them. A little smaller maybe, but not much. The style is more or less my own take on some of the old snes RPGs like Secret of Mana, Secret of Evermore, and the like. This is very much just a for fun sort of thing for now, as there are only 3-4 of us working on it, and me being the only artist, and the main programmer has been creating his own engine for this. The view is along the lines of those games as well, sort of top down, but not "true" 3/4 view.

Well, enough huff and fluff, on to the arts.







latest attempt at male walk

added hair

added top clothes
« Last Edit: August 28, 2009, 12:30:59 am by snowsoft »
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Offline EvilEye

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Re: New project wip, animation/anatomy help?

Reply #1 on: July 17, 2009, 03:54:10 am
Looks pretty good. Especially the animated goblin.

Before you go too much farther you should know the back view is taller then the front view. Its because your putting the heel in the back view where the toe is in the front view. The heel should go just a little farther down then the heel in the front view.

This caused a consistency problem when I was editing your sprite which is why I bring it up.

Anyway, here is my edit, notice the height difference:



I wasn't sure what to do with the feet and hands so I more or less left them alone.
« Last Edit: July 17, 2009, 03:58:43 am by EvilEye »

Offline snowsoft

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Re: New project wip, animation/anatomy help?

Reply #2 on: July 17, 2009, 06:47:14 pm
Awesome. I felt like something looked off but I couldn't put my finger on it. I'll double check my goblin, too. Wouldn't be surprised if I did the same to his back view.

Thanks Evileye.
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Offline Vermolius

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Re: New project wip, animation/anatomy help?

Reply #3 on: July 18, 2009, 03:02:58 am
The cat and dog are hilariously awesome! The little porkers are so happy!

Offline snowsoft

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Re: New project wip, animation/anatomy help?

Reply #4 on: July 18, 2009, 03:39:00 am
Ha! Thanks Vermolius. They are my wife's favorite thing :P
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Offline jedzed

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Re: New project wip, animation/anatomy help?

Reply #5 on: July 18, 2009, 09:07:46 pm
I couldn't help but have a crack at it myself...



I reshaped the body a bit the arms were too short and the body had no waist, so i added that in...

I utilized the fact that males generally have longer bodys than legs and i tried to put the muscles into some sort of proportion, It may not be right but its as close to being right as it can be...

Offline snowsoft

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Re: New project wip, animation/anatomy help?

Reply #6 on: July 20, 2009, 09:34:49 pm
Hey Jed, I appreciate the edit, but thought I would point out a few things. I don't know where you got that "males have longer bodies than legs" but that is just not true. Draw your own legs up and hug your knees. My knee hits just below my shoulder, and I've still got my entire lower leg and feet to go way past my head (if I was that flexible :P),

The way you have edited him makes him look sort of ape-ish, because his arms are so long and his legs are so short. Again, I appreciate the effort, but I wanted to try to offer some help back.  ;)
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Offline snowsoft

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Re: New project wip, animation/anatomy help?

Reply #7 on: July 28, 2009, 05:34:11 am
Haven't been able to work on this much, but I did a little refining with evil's edit in mind and also my side view. I think it looks pretty solid, but a pair of fresh eyes could point out something I have missed or screwed up. (hopefully not too badly :-[) I may simplify his torso a bit, as it looks a little noisy/messy, but I'd like to hear some opinions on that.

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Offline misterj

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Re: New wip, animation/anatomy help? (update 1)

Reply #8 on: July 30, 2009, 11:59:59 pm
The one obvious thing that sticks out to me is that when he faces away/toward the screen his hands look like they're falling back naturally, rather than aggressively forward in the other poses (ie the elbows look bent).

I also don't think his feet when facing away should be shaded so much. Notice how his lower back looks indented in with the shading but you're getting the same thing out of his feet. He also looks too short there, but I didn't examine it enough to determine if it's just moved up or not.

Looks good so far.

Offline snowsoft

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Re: New wip, animation/anatomy help? (update 1)

Reply #9 on: July 31, 2009, 04:46:48 am
Hmm, I can see what you are saying about his arms in the side view. It does look like a more aggressive stance. Not sure if I want to make the other stances aggressive looking, or change the side view. I've been blowing a lot of time on trying to make some decent tiles. Blech.
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