AuthorTopic: HalfLife?  (Read 2633 times)

Offline robotwo

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HalfLife?

on: August 26, 2009, 11:32:24 pm
Started working on a demake of HalfLife for the Sega MasterSystem ...
So far I've only used 8 colors , which seems kinda' poor since the SMS can display 32 colors on-screen.  :-\
I've asked around and some people preffer the simplistic style , but to be sure I was going to ask for C&C

Offline tocky

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Re: HalfLife?

Reply #1 on: August 27, 2009, 06:17:30 am
looks like a cool thing.

currently your freeman is pretty blocky, i'd try something more like:



i don't know what the sprite restrictions are, though.

Offline Dyble

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Re: HalfLife?

Reply #2 on: August 27, 2009, 06:19:55 am
I kinda like the blocky version better.

@robotwo:
I like the bottom two pictures you linked more then the top right one.
« Last Edit: August 27, 2009, 08:25:10 am by Dyble »

Offline robotwo

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Re: HalfLife?

Reply #3 on: August 27, 2009, 12:42:49 pm
I like the bottom two pictures you linked more then the top right one.

Yeah , the bottom two are more aimed towards looking like corridors while the upper right one is the armored structure around the door from the "scanning-beam room"

Offline miscdude

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Re: HalfLife?

Reply #4 on: August 28, 2009, 01:31:18 am
One of the things about halflife that I love is the transition between bright and dark areas. However, the way you fade into black with the walls makes it seem as if going to a lighter color would make things look unnatural. If you made things more basic without setting yourself up with certain lighting right away it could help when youre in a bright room...For example, the Black Mesa starting rooms.