AuthorTopic: Water/Sand Tiles  (Read 2572 times)

Offline usanike

  • 0001
  • *
  • Posts: 12
  • Karma: +0/-0
    • View Profile

Water/Sand Tiles

on: July 13, 2009, 10:03:23 pm
Top: Deep Water
2nd to top: Shallow Water
2nd to bottom: Wet Sand
Bottom: Sand



I'm looking for some help completing these tiles for a computer game. Any feedback would be great.

What I am struggling with is how to transition the tiles better. The technique on the right is what I have tried so far. I was wondering if anyone had better ideas.

Offline .TakaM

  • 0100
  • ***
  • Posts: 1178
  • Karma: +1/-0
    • View Profile
    • Fetch Quest

Re: Water/Sand Tiles

Reply #1 on: July 14, 2009, 03:50:58 am
Alrighty;

First, you're using a lot of colours for each depth of water, you should be able to get by just fine with 3.
I'd suggest making the shallow water 50% Deep Water and 50% Wet Sand
Don't make the details just squiggly lines, have a look at this:

The surface reflections of light are much larger than an arbitrary 1 pixel line.

Now, is this for a lake or a beach? Because if it's a beach the only way you can deal with the transition between land and water is going to involve waves, at least for the shore.
There are some nice photos of a beach here
Or if you're going for a lake, maybe this will help:
« Last Edit: July 14, 2009, 03:53:44 am by .TakaM »
Life without knowledge is death in disguise