AuthorTopic: A goblin in the nature  (Read 2908 times)

Offline Ergg

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A goblin in the nature

on: July 13, 2009, 02:26:11 pm
I put it here to know how to link my character with the environnement.
I ask it now before that it's too advance ^^.

Offline Lizzrd

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Re: A goblin in the nature

Reply #1 on: July 13, 2009, 03:13:15 pm
Footsteps, shadows, maybe have the jetpack starting up, instead of firing full.

and the arm with the letter would look more natural just hanging down.
Photocopier: the fact that arne can also code so well
Photocopier: is horrificly unfair

Offline Gil

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Re: A goblin in the nature

Reply #2 on: July 13, 2009, 04:27:07 pm
Lots of anatomy flaws, but I'll leave those for someone more knowledgable to point out. The most obvious one is the open hand, but the feet and legs need to be looked at too.

Offline Dex

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Re: A goblin in the nature

Reply #3 on: July 13, 2009, 06:21:24 pm
The composition feels really cramped. Your pixel work is nice for the most part, but I feel like everything is too crowded together, and that there's really no clear focal area.

As Gil pointed out, there are anatomy issues, and I realize that this is a cartoony style, but even with cartoons comes a certain knowledge of anatomy.

I think you'd benefit by widening the canvas and giving more insight as to what the Goblin is doing...it looks as if he's waving, but what's he waving at? What's the story here? Use your visual elements to tell us that.

Lizzrd also makes a point about the jetpack- if it was already firing up like that, wouldn't he be somewhat off the ground? Either way, keep it up- I look forward to your updates. I think you can make this piece very good with the right tweaks. ;)

Offline Ergg

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Re: A goblin in the nature

Reply #4 on: July 17, 2009, 06:05:20 pm
Some improvements :