AuthorTopic: [WIP] 16x16 NES Portraits  (Read 6087 times)

Offline setz

  • 0010
  • *
  • Posts: 220
  • Karma: +0/-0
    • View Profile
    • splixel

Re: [WIP] 16x16 NES Portraits

Reply #10 on: October 16, 2009, 01:21:41 am
Updated again, finished up the CHR page, made a little mockup with the borders/font/etc

Offline Elrinth

  • 0010
  • *
  • Posts: 108
  • Karma: +0/-0
  • Hello peeps
    • View Profile
    • Elrinth's personal webpage

Re: [WIP] 16x16 NES Portraits

Reply #11 on: October 16, 2009, 05:08:51 pm
I really like the portraits! The frames for the portraits are way too thick making it hard to see the actual portrait because the frames are taking too much of my attention. but that's maybe just how I feel.
"Truly, if there's evil out there, it lies within the heart of mankind!" - Edward D. Morrison
Mai fav games: Seiken Densetsu, Rockman, Doom, Final Fantasy, Zelda no Densetsu, Metroid, Kid Icarus
Fav consoles: Sharp Twin Fami, Super Nintendo Jr., Wintendo Gamecube

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: [WIP] 16x16 NES Portraits

Reply #12 on: October 17, 2009, 12:17:26 am
no elrinth you're right the frames are massive and distracting.

theres some pretty good pixels on the micro-scale but the whole thing needs to be reassessed from a readability standpoint.  Your characters or popular ones, i don't think you're going for blubbybobbies surrounded by gigantor frames :).
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.