Hum. I haven't done spritework in a long time, so for this little project I have going, I think I need a bit of help.
Basically, its a topdown-ish 8 directional shooter. The idea is that you are a merc with a minitank who tries to infiltrate some enemy base or something (story is still..uhm...on its way?) Anyways, for the engine basics I made the character and his tank, along with assistant footsoldiers, enemies, really WIP hud, and some simple tiles.

as you can see, there are some really cheaply done animations for the tank, full rotations for the assist footsoldiers, dead images with the palette of the enemies for your reference, the gun, the player, some other stuff.



some basic animations, just for the sake of having them there...anyways, Im reallly hurting in the dirt/tree tiles, and the tents, I think. I cant seem to make dirt look good without all the noise, but on the same hand the noise just doesnt..quite cut it to me. Any help for anything here is appreciated, be it on the sprites tiles or hud. and any help regarding making the tank animation look good without it bouncing up and down(doesnt work with the character and gun sprites being seperate) would be just great

//old P.S.
http://img188.imageshack.us/img188/9196/screeniok.pngin game screenshot with slopped together level because I lack tiles at the moment. link form because it has some minor NPA in it.