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Kitty Hawk (Updated)...
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Topic: Kitty Hawk (Updated)... (Read 10713 times)
Rox
0011
Posts: 591
Karma: +0/-0
Re: Kitty Hawk (Updated)...
Reply #20 on:
February 22, 2006, 10:16:20 pm
Not just the neon signs. I wouldn't mind if exactly everything in the city background was a little darker. It's supposed to be night, after all, and it doesn't look that much darker than in the daytime forest shot.
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Dhaos
0010
Posts: 231
Karma: +0/-0
Re: Kitty Hawk (Updated)...
Reply #21 on:
February 23, 2006, 02:35:10 pm
Nice city scape tiny, however the lights on the buildings seem rather bright, they could confuse the player with any projectiles fired unless all projectiles are all 2-3px thick ^^U.
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Rawsushi
0010
Posts: 185
Karma: +1/-0
Re: Kitty Hawk (Updated)...
Reply #22 on:
February 23, 2006, 02:47:15 pm
Cityscape suggestions:
a) Make the city (much) darker and make sure that the lights
aren't
a color that's similar to player/enemy projectiles.
b) Make the city seem slightly out of focus and put more emphasis on the cloud cover by making the clouds more detailed and (duh) in focus.
Other than that, everything looks awesome. Keep it up.
«
Last Edit: February 24, 2006, 10:28:43 pm by Monsoon2D
»
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DrDerekDoctors
0010
Posts: 136
Karma: +0/-0
Re: Kitty Hawk (Updated)...
Reply #23 on:
February 24, 2006, 09:28:44 pm
Sheesh, Ptoing! You become a mod and suddenly the reply button isn't good enough for you!
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DrDerekDoctors
ptoing
0101
Posts: 3063
Karma: +0/-0
variegated quadrangle arranger
Re: Kitty Hawk (Updated)...
Reply #24 on:
February 25, 2006, 12:22:27 am
haha, i just did not want to bump
BUMP!
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There are no ugly colours, only ugly combinations of colours.
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