AuthorTopic: WIP~Tree-Water-Grass!!  (Read 9164 times)

Offline fucbillgates

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WIP~Tree-Water-Grass!!

on: June 16, 2009, 11:30:32 pm
I can't get the water to look shiny!!

I tried adding some lighter colored lines to it but that
just makes it look like weird white crap is floating in the river.
So i tried blending the lines into the water's blue color but
it looked retarded.

This is only the first part of a larger picture that i am trying to make.
It includes this picture in the middle and above and below, one that blends this into a space scene
and one that blends this into a super up close scene."super up close as in you will see the bugs
and pebbles will look like boulders.

So in general it would look like this.


Any help would be great.

The pics are the same but i added more saturation to the
second one.

low-sat::OLD

high-sat::OLD



UPDATE!

« Last Edit: July 07, 2009, 10:55:58 pm by fucbillgates »

Offline Gil

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Re: WIP~Tree-Water-Grass!!

Reply #1 on: June 17, 2009, 01:54:23 am
Okay, I love the micro-macro space to detail idea.

So far, the biggest flaw is not in the water but the fact that you're texturing everything as squiggly lines. It sorta works for the tree, since bark essentially is a bunch of squiggly lines for certain kinds of trees.

It sorta works for the water too, since it portrays motion, but if you look at real water, you're talking about more contrast really. Water surfaces are very reflective, so moving water NEEDS to have lots of white noise in it.

For the hills, scrap the shading and start over. It just looks like you're lazily scribbling with the pen tool to avoid having to actually constract shaded landscape.

Offline pokoto

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Re: WIP~Tree-Water-Grass!!

Reply #2 on: June 17, 2009, 09:01:38 am
Also, increasing the overall saturation isn't effective, and won't make your image "better." You need to take saturation into account for every color you choose. In this case, you have a really great opportunity to take advantage of something called atmospheric shading, which is shading based on distance. When things get further away from you, they lose saturation, because there is a ton of air between you and it. Also, they get more blue, because the blue wavelength of light penetrates earth's air the best. So the macro shot should have the most saturation, and it should fade to less saturation and more blue (and eventually black) as the picture approaches space.

Offline fucbillgates

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Re: WIP~Tree-Water-Grass!!

Reply #3 on: June 17, 2009, 02:25:17 pm
Alright I'm gonna re-shade the hills, any advice on how to make a
good looking grass texture??

Offline Sinistral Erim

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Re: WIP~Tree-Water-Grass!!

Reply #4 on: June 17, 2009, 02:40:04 pm
Start with a dark color and make large green cubes all over it with a big brush. Then pick a 1px brush and start making these squares fuzzy in one direction (generally up) and add random little green dots everywhere. Lastly add a lighter color on some of the fuzzy cubes of grass and if you need more depth, add a darker color in the grass' background.

Offline Gil

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Re: WIP~Tree-Water-Grass!!

Reply #5 on: June 17, 2009, 03:41:06 pm
Try studying how hills look from that distance. I'm guessing it's a patchwork of greens with less noise detail then expected.

Don't start placing random little green dots on fuzzy cubes though, that'll end in another faux texture.

Watch this reference:

http://www.pixeljoint.com/pixelart/15774.htm

Offline Sinistral Erim

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Re: WIP~Tree-Water-Grass!!

Reply #6 on: June 17, 2009, 04:48:56 pm
Don't start placing random little green dots on fuzzy cubes though, that'll end in another faux texture.

No, actually, it'll end in a tall grass texture rather than a front yard lawn. The random green dots can be used to accentuate the tallness and uneveness of the grass:



Though it'll probably work better in the grass that is closer to the viewer than in the hills.
« Last Edit: June 17, 2009, 05:00:42 pm by Sinistral Erim »

Offline Gil

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Re: WIP~Tree-Water-Grass!!

Reply #7 on: June 17, 2009, 05:17:54 pm
Yeah, that's exactly what I expected it to look like, lots of noise and pixel artifacts. It looks like scribbles.

Automated AA can still kinda fix it. Warning: Purists might look the other way.

Photoshop:

Copy the texture onto a new non-indexed image
Apply 90 motion blur (2 pixels)
Copy Layer
Add intermediate green to color table of original
Paste the copied layer
Save for web




But really, just make a proper grass texture instead of scribbling with the pencil tool.

Offline fucbillgates

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Re: WIP~Tree-Water-Grass!!

Reply #8 on: June 17, 2009, 08:53:20 pm
Ok i did some more work on getting a good looking grass texture...
but i think i over dithered it.

High sat


Low sat


I think low-sat looks better.
« Last Edit: June 17, 2009, 08:57:39 pm by fucbillgates »

Offline Dr D

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Re: WIP~Tree-Water-Grass!!

Reply #9 on: June 17, 2009, 09:05:25 pm
Great! That looks much better, despite taking a different route than suggested.

I prefer the low sat version, try to incorporate some yellower highlights in there, I think.

And don't worry about cluttering it up with 'dirt' like in the previous versions though, it seems unnecessary. Trees and flowers might work okay though. Now just do the rest of the hills like that.