AuthorTopic: RPG bases D:  (Read 12889 times)

Offline Ryumaru

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Re: RPG bases D:

Reply #20 on: June 15, 2009, 09:50:41 pm
Agreeing with conceit and helm here, I believe that having the door being a tile and the walls being a tile thick would improve this. The pixel technique is working just fine. Even if I wanted to elaborate on that, conceit just elaborated for about for 3 people ;]

Offline Arachne

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Re: RPG bases D:

Reply #21 on: June 18, 2009, 07:06:40 pm


That does look better. I want to stick with the grid I have now for the sake of simplicity, but I'll think about adding some shadows.



Here are the wall and door tiles so far.

Offline miscdude

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Re: RPG bases D:

Reply #22 on: June 18, 2009, 11:03:48 pm
ive got to say that with the door like that, it seems as if the grid all comes together. Now, you dont have a 3d wall with a non 3d setup. Much better :]