AuthorTopic: Hexquisite Corpse Suggestion Thread  (Read 57838 times)

Offline Perciv@l

  • 0001
  • *
  • Posts: 24
  • Karma: +0/-0
    • View Profile
    • www.prr-art.com

Re: Hexquisite Corpse Suggestion Thread

Reply #50 on: June 25, 2009, 02:07:17 am
How about make something similar to this collaborative infographic?
http://i9.photobucket.com/albums/a86/Venceslau/Links/infographic_collab-1.jpg
http://i9.photobucket.com/albums/a86/Venceslau/Links/infographic_collab-2.jpg

First draw a base lineart, then separate into tiles.
Maybe even hide the entire tiles from others! The contrast between the different approaches to represent the same thing give an interesting effect.

Offline Don risotto

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Suggestion Thread

Reply #51 on: June 25, 2009, 06:37:13 am
Here's an idea: how about making the grid wrap?

y'know, asteroids style.

Offline Peach

  • 0001
  • *
  • Posts: 60
  • Karma: +0/-0
  • Compile Me!
    • View Profile
    • The Peach Portfolio.

Re: Hexquisite Corpse Suggestion Thread

Reply #52 on: June 25, 2009, 10:34:36 am
I was going to suggest something like Perciv@l said.
Draw a human shape inside the mega-hexagon and let the lines be guides. the rest is the same as before: no theme restriction or whatever, apart from the lines.
Only thing to change is the palette (apart from the fact I did like the last one)
"It's all fun and games, until someone loses an eye". - mom

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1074
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • paintbread
    • View Profile

Re: Hexquisite Corpse Suggestion Thread

Reply #53 on: June 27, 2009, 03:01:35 pm
A side scroller Collab would be great! An entire game level divided into parts where the only rule would be to continue a way in and out of your tile for the character to pass through.

Then maybe someone would write up a demo or something and we'd be able to play through our creation.

Offline pgil

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

Re: Hexquisite Corpse Suggestion Thread

Reply #54 on: June 27, 2009, 04:18:29 pm
A sidescroller level would be really cool. Would it be a straight left-ro right mario style thing, or something  more freeform?

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1074
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • paintbread
    • View Profile

Re: Hexquisite Corpse Suggestion Thread

Reply #55 on: June 27, 2009, 04:39:04 pm
If a square grid was used, there would be four possible openings. If a hexagonal grid was used, six. It would probably devolve into a mess if everyone used every side as a way out. I think if we just use our best judgement, a more freeform level would emerge, without a mess. Of course, a few people could create open areas consisting of more than one tile, not just corridors.

Seeing as to how doing animations for big boss baddies is out of the question in a static image, the gameplay would probably be something akin to "get all the coins without dying". I think the members here at pixelation could come up with some pretty fantastic obstacles. Building off of that, maybe each person gets a certain number of coins to put in their tile. Upgrades to player abilities would be cool but they would require more planning and wouldn't really fit into an exquisite corpse type setting. Static enemies in a tile would preferrably have 2 frame animations for their moving, like a walking goomba-type floor scrubber or a wing blur on an insect like enemy.

Things to be predetermined: Jump height, character height, number of "coins" per tile

A square grid lends better to a linear platformer, because there are less ways to branch out. But I don't think anyone wants to stray from the cute portmanteau "Hexquisite".

Offline Mathias

  • 0100
  • ***
  • Posts: 1797
  • Karma: +2/-0
  • Goodbye.
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Hexquisite Corpse Suggestion Thread

Reply #56 on: June 28, 2009, 04:35:35 am
Sounds like fun, Atnas. But personally I'd rather do another open-ended no-holds-barred image where perspective, scale etc aren't subject to constraints like that. I'd prefer the end-result to look less like a game and more a like an art print.

Would it be so bad to just do another one, the same way? Maybe alter the tile layout a little.

LODYblokady

  • Guest

Re: Hexquisite Corpse Suggestion Thread

Reply #57 on: June 28, 2009, 11:12:00 am
Sounds like fun, Atnas. But personally I'd rather do another open-ended no-holds-barred image where perspective, scale etc aren't subject to constraints like that. I'd prefer the end-result to look less like a game and more a like an art print.

Would it be so bad to just do another one, the same way? Maybe alter the tile layout a little.

An interesting concept could be to do a 3d rotating ball of hexagons

you'd need a flash script to make it work but end results would be amazing.

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1074
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • paintbread
    • View Profile

Re: Hexquisite Corpse Suggestion Thread

Reply #58 on: June 28, 2009, 01:58:09 pm
Sure, Mathias. I'm just throwing an idea out there, I'm for any kind of exquisite corpse. As long as I'm doing pixel art, I'm happy!

LODY, this is a hugely impractical and outlandish feature creep, but HOLY SHIT WHAT IF on the 3d ball made of hexagons were basic lowpoly structures coming up, textured with pixel art? @u@

LODYblokady

  • Guest

Re: Hexquisite Corpse Suggestion Thread

Reply #59 on: June 28, 2009, 07:13:17 pm
Sure, Mathias. I'm just throwing an idea out there, I'm for any kind of exquisite corpse. As long as I'm doing pixel art, I'm happy!

LODY, this is a hugely impractical and outlandish feature creep, but HOLY SHIT WHAT IF on the 3d ball made of hexagons were basic lowpoly structures coming up, textured with pixel art? @u@

:}