AuthorTopic: Hexquisite Corpse Suggestion Thread  (Read 69828 times)

Offline #36005A

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Re: Hexquisite Corpse Suggestion Thread

Reply #10 on: June 13, 2009, 06:20:40 pm
some theme suggestions:
- City life
- Monster mash
- Dream house

Offline big brother

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Re: Hexquisite Corpse Suggestion Thread

Reply #11 on: June 13, 2009, 10:16:58 pm
Roads, rivers, and rails?

Offline Argyle

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Re: Hexquisite Corpse Suggestion Thread

Reply #12 on: June 14, 2009, 04:03:01 am
Could be fun to incorporate a set perspective too as well?  Might be a bit too much moderation of submissions though.

Offline tomic

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Re: Hexquisite Corpse Suggestion Thread

Reply #13 on: June 14, 2009, 09:00:36 am
classic suggestion would be outer space, but i guess the transitions aren't too challenging then (see actual hexquisite).. could mount into everybody pixeling his planet/spaceship/whatever surrounded by deep space black and some stray pixels as stars

i'd go for pirates.. think of the whole monkey island / pirates of the caribean feel.. skulls, ghostships.. parrots! =P

another thing that i had in mind is a developing palette.. like starting tiles have a given 4 color-palette, the bunch of tiles surrounding the start tile have one additional color and so on. might be a bit costly in terms of moderation though.

what also would be nice is a field separated into different areas (top 3 rows are sky etc.) or even into totally different themes.. the "theme transition tiles" would be quite interesting; think of the map of "lemmings - the tribes" (http://www.abandonia.com/files/games/272/Lemmings%202%20-%20The%20Tribes_3.png), just with better transitions
« Last Edit: June 14, 2009, 09:08:49 am by tomic »
looking forward to the secret santa hexqusite corps 2017

Offline Don risotto

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Re: Hexquisite Corpse Suggestion Thread

Reply #14 on: June 14, 2009, 02:19:36 pm
%^&* yeah monkey island collab.

Offline Argyle

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Re: Hexquisite Corpse Suggestion Thread

Reply #15 on: June 14, 2009, 04:07:41 pm
omg it just hit me


Where's Waldo

Offline peculiarapparat

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Re: Hexquisite Corpse Suggestion Thread

Reply #16 on: June 14, 2009, 04:22:15 pm
Argyle, what, a waldo on every tile?

Steampunk.

That being said, steampunk steampunk steampunk steampunk.

Offline Argyle

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Re: Hexquisite Corpse Suggestion Thread

Reply #17 on: June 14, 2009, 08:24:05 pm
Argyle, what, a waldo on every tile?

Steampunk.

That being said, steampunk steampunk steampunk steampunk.

No, there can maybe be a designated tile where waldo is put or something and the rest is the chaotic scene of claustrophobic hell that waldo scenes are famous for.

Here's a scene of the old Waldo NES game



I'm damn sure Pixelation could do some hilarious things in a higher quality.

Offline philipptr

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Re: Hexquisite Corpse Suggestion Thread

Reply #18 on: June 14, 2009, 09:23:56 pm
Argyle, what, a waldo on every tile?

Steampunk.

That being said, steampunk steampunk steampunk steampunk.

No, there can maybe be a designated tile where waldo is put or something and the rest is the chaotic scene of claustrophobic hell that waldo scenes are famous for.


Or everyone would do a tile with and without waldo and pixelation would have a php randomly displaying one of the waldo-tiles inbetween the rest  ;)

Offline peculiarapparat

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Re: Hexquisite Corpse Suggestion Thread

Reply #19 on: June 14, 2009, 09:32:42 pm
Or everyone would do a tile with and without waldo and pixelation would have a php randomly displaying one of the waldo-tiles inbetween the rest  ;)

In such case the drawing area given to each maker should be pretty large; i imagine finding waldo on some 100*100 would be way too easy, unless you stuff it completely, nothing else visible behind them, with waldo lookalikes, which wouldnt be that fun?