AuthorTopic: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx  (Read 19660 times)

Offline 32

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #30 on: August 10, 2009, 12:30:40 pm
Don't have a whole lot to say but you should really try to stick to your light source, particularly on the pecs, which are more flat than how your shading would suggest. And the feet could stand to be bigger (width and height), generally your feet are the same length as your forearm.

Mostly I'm posting to show you this. Just try to rotate the body parts in your mind while looking at the chart and it should be pretty clear where the muscles should bulge.

Maybe you need to make more stylistic choices, I realise your already pretty far into the graphics but exaggerating parts like the wires and mask could make your job a lot easier.

Offline Sokota

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #31 on: August 12, 2009, 07:51:48 am
About the eye thing, its actually a few eyes. With small ones and then a big one, in a maskish thing. Yeah. Anyways, so I lied about the gunarm, and instead I worked on the leg shading. The versions with the arrows under them all have the led shading, in a different type. I'm liking the way the middle one matches how I did the top (stylewise), but it feels way off...I need so much help with the legs, but I did try! Anyways, here:



Improving?

Sokota

Edit:



Here's a mockup of our game. The game is actually working, and if you all want to see a demo I will post it...The only thing that doesn't work would be the Behemoth (Go figure). I posted the two versions I thought had the best shading, and now I'm beginning to think that maybe I like the one on the left the best. Just need to get the rest of the shading to match. And I'm aware he blends into the background horribly, so if you wanna crit on anything else feel free too but the main subject right now is the BEHEMOTH. Thanks so much!
« Last Edit: August 12, 2009, 10:19:24 am by Sokota »

Offline Halloween_Cloud

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #32 on: August 12, 2009, 04:59:58 pm
An amazing look! Keep working on it, my friend!

Offline snowsoft

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #33 on: August 12, 2009, 05:50:26 pm
I am liking the way this is turning out. Your problem with the behemoth blending into the background might not be as bad once he is fully shaded and detailed.

One thing that does bother me, though, is the diagonal tiles you have. Try bringing the snow down a little more so it blends better with the horizontal pieces.
“Everyone sees what you appear to be, few experience what you really are.”
http://snowsoft.wordpress.com/

Offline Sokota

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #34 on: August 13, 2009, 08:37:25 am
My night's progress:



The one in the right hand corner is the complete mockup of him. I worked on the arm shading a ton and I have to say I really like it and how it matches the legs pretty decently. Now for the torso D:! Anyways, I also started on the armgun, but to be honest, it looks like crap. I know that, but I'm not sure how to fix it. The general design is to have a minigun turret on top, and two spots for small missiles under that. I like my turret barrels, but the rest of the thing sucks. I'm also planning on attaching it to wires into the arm and stuff, but maybe not. The shading is what I've currently tried to do. I want it to be metal, but kinda matte, or like, a industrial texture. Not new and shiny. ButI don't know how to do that, specially when I take away those outlines. And the outlines look horrible with the rest of the Behemoth. Blah, some help with the gunarm would be hugely appreciated. It also looks maybe a tad on the small size, any suggestions?


New mockup. Edit: Just had to AA the thought bubble..lol.

Sokota

About the snow tiles: I didn't make those, but I will tell the artist who did, or link him to this topic. Please give me more crits on the behemoth! I can smell completion! D:
« Last Edit: August 13, 2009, 09:14:56 am by Sokota »

Offline Halloween_Cloud

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #35 on: August 13, 2009, 06:22:30 pm
When should we expect this to be a full game? or maybe a demo?

Offline Sokota

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #36 on: August 16, 2009, 09:09:58 am
Okay so instead of working on the torso, I had a friend draw a concept art for our game, and this is what he came up with, based on what I already had of the Behemoth:


I think this is plain awesome...



And so, I've been working on redoing the head to make it more intimidating and stuff. I think it's getting there, and as you can see, there are two versions, one with a crazy eye, and one with a red glow. If we use the red glow one then it will have a motion blur coming off of it ingame, which will look really awesome. But if we use the eye one, we can't do that. So yeah. Also the new head seems to be a bit flatter looking than the old one, so help with shading metal would be helpful, especially a metal mask around a face...I will try to get the torso done soon, but I may change it up some to match the concept art more. Also, we will have different versions of the Behemoth. A couple may have sword arms, but the rest will still have two gun arms.

Sokota

CnC!

Oh yeah, you can get the game here.

Offline Halloween_Cloud

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #37 on: August 16, 2009, 08:49:32 pm
I say you make an Ash Version! ~ IE A chainsaw arm version. =3

Offline Pawige

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #38 on: August 17, 2009, 05:04:27 pm
Here's an edit I did on the boss, just messing around with it for about half an hour or so, didn't have enough time to go in depth with the anatomy so I make no guarantees on the accuracy there. The trick to make things look metal though is high contrast. Bright speculars and dark shadows. With muscles, it's important not to get this idea that they are all separate and distinct blocks. Remember that muscles are all intertwined and woven together willy-nilly, so when you're looking at the skin stretched across them it creates a lot of interesting surfaces and angles, rather than separate groups. Don't look at my anatomy here for an example of that, I don't think I got it very correct, and I don't have enough time to go through it in detail. :-(



Also played the alpha you posted and I think it looks pretty good so far. It would be nice if you could move while crouching though.
« Last Edit: August 17, 2009, 05:09:35 pm by Pawige »

Offline Sokota

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #39 on: August 28, 2009, 01:09:16 am
Oh, shiny edit, Pawige! Thanks! I won't counter critique your edit, but thanks. About the muscles, since they are like, overdeveloped and bulging, wouldn't the skin be stretched tightly across them, making muscles much more defined?

Sokota

Edit: So I took yet ANOTHER hour on this thing and did this 'shot in the dark' shading for the torso. I also greatly improved the head I think..


I know, I just know, the shading for the torso is horribly wrong. But I need to hurry up and finish this thing. It's been unfinished for like, months now! I need to move on! Help me, help me! I can't break much from this style, but I'm not using that as excuse to improve it. I just am sick of working on it sorta, and want it to be done...so help would be greatly appreciated. Also, the arm needs touching up, I think.
« Last Edit: August 28, 2009, 03:23:37 am by Sokota »