AuthorTopic: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx  (Read 19501 times)

Offline Sokota

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[WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

on: June 09, 2009, 05:08:53 am
Okay, so its been awhile since I've posted anything, but me and a friend are working on a game, and we are having a helicopter crash scene in it. The game is set in the near future, and so this is what we have come up with for a basic helicopter design. Any edits, crits, detail suggestions are welcome! I need some help on form and details, and possibly shading and stuff...yeah everything D:!


The guy/style/size for our game


'Sharptail' Helo



Drug Behemoth

Sokota

« Last Edit: August 10, 2009, 05:56:07 am by Sokota »

Offline Sokota

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Re: [WIP] Sharptail Helicopter | Game

Reply #1 on: June 10, 2009, 07:20:57 am
Update. I made some tweaks and added some details; what do you think of those? Also, I'm having a hard time deciding what should go where the jet thrust engines are...This is a slightly futuristic helicopter (Sorta), and so it's going to have jet engines with exhaust, etc, but I'm not sure of the best way to make them. Do the new ones throw perspective off? Do they fit stylistically? Crits, please! Oh yeah, darkened the whole thing as well.

[Image-B-Gone]

Sokota

Ignore the guys under it, lol.
« Last Edit: July 11, 2009, 02:11:06 am by Sokota »

Offline hsn2555

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Re: [WIP] Sharptail Helicopter | Game

Reply #2 on: June 10, 2009, 11:56:29 am
give it a pellicular glass, spread the shading all over the helicopter ,and add more details please!!!!! . there :
Be Like no other

Offline Ben2theEdge

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Re: [WIP] Sharptail Helicopter | Game

Reply #3 on: June 10, 2009, 01:19:35 pm
Since you're using exaggerated proportions for the characters, why not try exaggerating the vehicle a little bit too? (bigger canopy, smaller body, or whatever, experiment around!) It's a little strange to have this painstakingly recreated aircraft that looks almost like a technical drawing piloted by cartoony little guys.
I mild from suffer dislexia.

Offline Sokota

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Re: [WIP] Sharptail Helicopter | Game

Reply #4 on: June 11, 2009, 08:10:46 am
I like the glass you did, hsn, but I don't like the random lines and dithering for shading...As for the contstruction of the vehicle, Ben2TheEdge (Thanks for posting, I like your art!) it is exaggerated in the body part; it seems taller to me. Also I wanted it to be semi realistic, for the way I'm going to animated. As for the characters, they are a bit proportionally off from being realistic, yes, but ingame they ARE the realism. If that makes any sense...Any crits on the helicopter would be great though! Things to add, take away, shading, AA, etc etc. I need this thing to look ace when I'm done. Also, didn't I say ignore the characters under the helo? :P

Sokota

More crits please?

Offline hsn2555

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Re: [WIP] Sharptail Helicopter | Game

Reply #5 on: June 11, 2009, 08:51:42 am
try to brighten the colors so you can add seeable details, and that armies' helicopters texture .
like the heli's pic you added
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Offline Opacus

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Re: [WIP] Sharptail Helicopter | Game

Reply #6 on: June 11, 2009, 10:35:25 am
I like the glass you did, hsn, but I don't like the random lines and dithering for shading...As for the contstruction of the vehicle, Ben2TheEdge (Thanks for posting, I like your art!) it is exaggerated in the body part; it seems taller to me. Also I wanted it to be semi realistic, for the way I'm going to animated. As for the characters, they are a bit proportionally off from being realistic, yes, but ingame they ARE the realism. If that makes any sense...Any crits on the helicopter would be great though! Things to add, take away, shading, AA, etc etc. I need this thing to look ace when I'm done. Also, didn't I say ignore the characters under the helo? :P

Sokota

More crits please?

You just seem to be making up random excuses not to have to edit the heli here.

Ben has a really good point. Currently it's kind of weird as you seem to making the helicopter realistic, even when the characters are greatly out of proportion.
It's currently kind of like putting Mario in Call of Duty 4. (Well, a bit less extreme than that but you get the point.)

The 'in game they are realistic' comment does in fact not make sense. It's like saying Pikmin are real because they are the realism in that game.
Well yeah sure it is. But then why would you place a helicopter with a different style in there? That would be like clashing 2 realities.

Offline Sokota

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Re: [WIP] Sharptail Helicopter | Game

Reply #7 on: June 12, 2009, 02:12:42 am
Hsn the photo is grainy, it's not a 'texture'. And the helicopter is supposed to be dark gray, like in the picture, or even black. But thanks for the suggestion. Opacus, you are really good with pixels as well, thanks for commenting. As for your comments, well, maybe I should post some more things of the game, and add that to the first post. I don't want crits on them really, because we'll just have to do ANOTHER restyle/resprite of stuff we already have...We need to actually finish a game. To me the style doesn't seem to clash much at all, but I guess that's just me. So should I add more outlines to it? I've been trying to do stuff by forms more, as you can tell I hope..but, to me the physical proportions seem good...An edit would help alot more. I'll see what I can whip up, but even though the game has cartoony characters, it is semi realistic.

As for my realism comment, it's ironic you say it doesn't make sense then agree with it.  :P

Sokota

Offline Gil

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Re: [WIP] Sharptail Helicopter | Game

Reply #8 on: June 12, 2009, 03:14:55 am
Sokota, Opacus is right imo. The realistic style of the helicopter just doesn't fit the chibi characters. You can't claim the game to be semi-realistic when you have characters with arms so short they can't even get something out of their pockets.

Offline Sokota

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Re: [WIP] Sharptail Helicopter | Game

Reply #9 on: June 30, 2009, 09:52:30 am
The only arm posted is for the black guy? It's a mouse aimer, so there are no arms for the other two guys (The more contrasted one is the updated one). Like I said, we can't go through yet another style update. I like the helicopter as it is. I just wish someone would make an edit, because to me, the proportions are perfect..

Sokota

Offline Opacus

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Re: [WIP] Sharptail Helicopter | Game

Reply #10 on: June 30, 2009, 06:30:14 pm
The only arm posted is for the black guy? It's a mouse aimer, so there are no arms for the other two guys (The more contrasted one is the updated one). Like I said, we can't go through yet another style update. I like the helicopter as it is. I just wish someone would make an edit, because to me, the proportions are perfect..

Sokota

Well then say that BEFORE you waste our time having us telling you something you already know.
Sorry if it sounds a little harsh, but it's the blunt truth.
« Last Edit: June 30, 2009, 06:47:05 pm by Opacus »

Offline TrevoriuS

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Re: [WIP] Sharptail Helicopter | Game

Reply #11 on: June 30, 2009, 06:35:26 pm
Although that post sounded quite offensive Opacus, you are right. It's more negative for you than for us critiquers though, don't show stuff that looks like an error, or actually is one, that you already know about. People will point it out and will waste both yours and their time. Post stuff you think is the best you can get it, and people will point out stuff you didn't see before.

Offline Sokota

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Re: [WIP] Sharptail Helicopter | Game

Reply #12 on: June 30, 2009, 08:09:36 pm
I don't get it? What did I say? I simply said, that I like the helicopter...I'm not afraid to change it but that is going to be a lot of work. Especially when I thought it looked exxaggerated already...Well screw it, I might as well just start animating the dang thing. Then I know I will get critique for something less general as "Change the proportions". Not that I'm trying to be ignorant or anything, I just don't understand how I pissed Opacus off. Also, I thought that the black arm to the right of the black guy would be explanatory that all people have arms attached...Anyways, I'm saying this out of confusion, not trying to start an argument.

Sokota

For me, the way to best fit the helicopter with the characters is to add subtle outlines. ]

EDIT: Besides, I posted the helicopter for critique, not the characters. I'm happy with them.
« Last Edit: June 30, 2009, 08:11:36 pm by Sokota »

Offline Opacus

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Re: [WIP] Sharptail Helicopter | Game

Reply #13 on: June 30, 2009, 08:58:01 pm
Allright, here's the deal. Don't worry you didn't piss me off :). Maybe just for a second, but probably only because I'm a bit stressed because of school.
That's besides the point.

The thing is: If you KNOW there are things wrong with your art, but you don't plan on changing it, say so from the start!
This makes sure that we don't say anything you already know, wasting your time. Or us giving critique invain, wasting our time.
Just make sure that you tell us everything you already know, to make sure we don't point it out again.

Offline Sokota

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Re: [WIP] Sharptail Helicopter | Game

Reply #14 on: July 01, 2009, 12:11:43 am
Well I originally asked for help on form and details, and shading and AA, because the thing is pretty jaggy. Also, I know I'll get the hell critiqued out of the animation I am planning on attempting. (A crash sequence). I thought the proportions matched the characters; I just thought the styling was too realistic, not the proportions, so Ben's comment through me off...If I could have help on what I asked for, that would be great, however, I read every comment with some insight. Because of Pixelation, I started to try to stray from lines and get into forms instead, so thats why  the styles (Not proportions?) clash..

Sokota

Offline Sokota

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Re: [WIP] Stasis | Game Dump | Behemoth and helicopter!

Reply #15 on: July 09, 2009, 03:30:40 am
Okay so now that the helicopter is semi taken care of, (Will still accept crits: I'll be animating soonly), I need help with this behemoth:



So its so supposed to be a way over developed human being. Steroids, and a drug enhancement procedure of extreme conditions. But because I don't know a ton of human anatomy, it certainly isn't helping me with a giant's anatomy. Specially when he's ripped to the core and pretty ugly too. Also, he'll have technology strewn across him, to support his massive mass of muscle and bone. I need help with anatomy before moving on. He's supposed to be pretty much side on view, for a platfomer, etc. All anatomy help and ideas for him are welcome!

Sokota

Oh yeah no arms yet because those will be separate and animated separate as well.
« Last Edit: July 11, 2009, 06:10:24 am by Sokota »

Offline Joel

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My advice would be to do the research instead of asking the board, search up anatomy and muscle to begin with, and then I suggest finding reference of extreme steroid users, as that is the look you are going for. I'm talking like 40 inch biceps, chest the size of two buffalos, traps the size of beachballs, the whole lot. We can point you in the way, but you really need to do the background research on muscle/anatomy yourself to really understand it and to be able to distort it.

Offline Sokota

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So I should do more before you guys crit? Or at least try? Will get on it.

Sokota

Offline Pawige

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Definitely, I think it's a huge mistake to churn out what you can and then just drop it here and think other people are going to improve it for you. Even when you do seem to be stuck somewhere and you post for help, don't stop trying to fix it! Think of yourself as a detective, or a scientist or something. You have to research, look things up, look at yourself, try to understand how the human body works. Use Google image search. Compare pictures of people to what you have right now. Try pixeling the picture you're using. Try sketching it out on paper. Explore the forms, lighting, outline, everything. Look at diagrams in anatomy charts. See how the muscles fit together. Look at yourself in a mirror. Stare at your friends and family. Look at comic book characters, they're not usually a good source for accurate anatomy but it might help you get started on basic muscle groups. Just put effort into figuring out how it's supposed to look!

Offline Sokota

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Well, I'm at a loss on overkilled steroid doses and effed up anatomy, as plain anatomy is hard enough. I haven't really done any shading or whatnot, but I did block out the arm..I know it's pretty large, but it's supposed to be this guy's most distinctive feature, having a chaingun and rocketpods built in and all..I tried to improve what anatomy I did have, but due to time constraints and such I'm going to rehash and backpedal to lineart, and try to draw this out some more before delving into forms.



Sokota

Also, look up 'Steroid Overkill' on Google Images. You'll see what I mean by hard to read anatomy..on..hopefully edited pictures  :blind:
« Last Edit: July 10, 2009, 09:47:39 am by Sokota »

Offline Joel

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My apologies for blowing up your pixels and blurring them. Just did a quick resize in Photoshop so I could draw on them.



Arm: Currently the silhouette says to me extremely oversized deltoid (shoulder) muscles in comparison to anything else, seems to be no elbow joint and biceps and triceps are just stretched along either side of the arm. Without the elbow or notion of a joint, it looks like one continuous bone would run through the arm, just straight into the gun and I guess the gun has been built onto the end of the arm at an angle. I have outlined in red what seems more appropriate, perhaps the gun could be moved more along the forearm to accomodate for joint use. Elbow is fairly essential for the finished version to have realism.

Body: Did a quick sketch over the body of what I think I see right now and just an arm to better see the placement. The behemoth has no neck, but that's not so bad as with traps that big they would take over the neck anyway, especially when the head is bobbed down. Chest could be pushed out a little more. Back/lats aren't that big of an issue at a side on view theres not much you need to do for those. The abdominal muscles are squished as hell, but when we mutate like this they matter very little anyway. You did a good silhouette of the legs but if you want it to look really behemoth and mutated, you could shrink those to make the upper body look MASSIVE. Cause proportionately, the legs balance it out too much and if he stood up straight, he'd just looked like a ripped as giant rather than mutated and you know, like WIERDLY muscular. Like he developed muscles that don't normally exist with all these steroids and special treatments and scientific tests.

I hope this helps, I tried to share a bit of my knowledge but again I understand it's very hard to just pull this shit out of nowhere and make these improvements without doing the years of research/sketching/etc on muscles/anatomy. And even then, I don't know it that well. You did make good effort and improvement of the behemoth shape between your last post and the post before it though, so well done  :D

Offline Sokota

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Heck man, if you're going to give me this much help on my pixels, blur them to hell and back! Thank you, thank you, thank you! I hope now, that I can base more pixels off of what you have sketched...that was the point right? This is the type of visual I needed. You are so right about the elbow and the arm structure. And the body too! Thank you for the indepth  post and suggestions! Also, I'm a really skinny kid with small arms, so looking at myself for this didn't help me alot..I don't have any muscle to base form off of  :-[. But anyways, thanks for the help, and I'll see what I can fix and stuff. The only problem now is how to shade that stuff, with a frontal lightsource that matches the other characters. I have no idea how to shade this, heh. But yeah, I'll see what I can do; as Pawige said, I should do more to get more crits (Summary). Thanks so much, Joel! Thanks for taking the time to help this noob :D

Sokota

And if you have any suggestions for it design wise, that'd be great, since you seem to know exactly where I'm coming from.

Edit: And thanks for complimenting my progress. I didn't do a ton, but it did make a pretty noticeable difference. I was basing it off Hulk pictures and stuff. (The legs, mainly) And real people as well. Also, about the legs, so you think it would be better if they were smaller? I kinda wanted him to be beefed up everywhere, but I know what you mean. Give him a reason to hunch. But without good support, he'd collapse anyways, right? Minus the technology that I'ma throw on him (Wires, tubes, bands, etc).
« Last Edit: July 11, 2009, 01:23:03 am by Sokota »

Offline Sokota

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Re: [WIP] Stasis | Game Dump | Behemoth and helicopter!

Reply #22 on: July 11, 2009, 02:09:19 am

Sorry about this? Apparently imageshack got hijacked or something? Could someone fully explain what they are talking about? Other than pissing off a ton of people and ruining half the images in this topic?

Sokota

I had to remove my avatar because it was that..message. Time to find a new host *shrugs*?

Edit: And now its fixed...

A mod can delete this post. Some hackers messed up imageshack (You'll probably see the message other places), so you can delete this post if you need too. Thanks.
« Last Edit: July 11, 2009, 06:11:33 am by Sokota »

Offline Joel

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No problems, I don't personally do a lot of pixel anymore except for the occasional spriting for making little games in MMF, but as a traditional artist I'm constantly working on anatomy and bettering myself. Nice to share some of the knowledge for the greater good :P

As for shading, I just had a quick thought and you may be able to be steered in the right direction looking at Zangief from Street Fighter.



An excellent example of a muscly dude, both a NPA piece and a sprite I've posted just from Google Images. He's pretty gargantuan, though his form is fairly proportional and not distorted to the point of feeling he is a scientific experiment but definately a good place to start and learn from.

Offline Sokota

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Okay well, I did this shading before you posted that Zangief reference. (Haven't played any Street Fighteres, by the way). Anyways, I won't be able to pixel a ton next week since I"m working at a campground, but this is what I did so far. I shaded the arm (Rather horribly..) and also worked on the overall form of the behemoth some more, trying to adhere to your sketch. I think it's going well. Take a look?



Sokota

Keep critting! I'm trying to take it all to heart..I am really am. I want this to be an epic enemy for our game!

Ignore the gun part as well. It will be redone somewhat to actually look like what it's supposed to look like, heh.
« Last Edit: July 12, 2009, 08:17:52 am by Sokota »

Offline Monzae

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Looking good, I would give him, like a small patch of gritty hair, as to show he's zombie like. Pushed beyond human.

Offline Sokota

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Behemoth update..Please help? Joel where are you? XD

Reply #26 on: July 21, 2009, 08:31:59 am
Okay so I was gone for a week and just plugged another hour or so into this guy. I just started shading and stuff so I can get help, instead of someone doing it for me...soo, help me heh. Anyways, this is what I got so far, though it's less epic than the silhouette. Any ideas?



Sokota
« Last Edit: July 21, 2009, 08:33:47 am by Sokota »

Offline Sokota

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Bumpdate. Haven't done a ton, but I didn't try to work some on the head and stuff. I miss how the anatomy looked with the 'pants and pads' on him, as well as the kneepads, so I think he's actually going to be a bit naked...Minus hoses and technology plates and stuff...I need ideas and help with that. I also tried messing with veins just a little (Swatch next to manbreast lawls), and yeah... Because him being veiny would be so cool and so much more convincing, but my veins look like scratches or something. Also not sure how to handle the neck and such, and I'm not sure how to make the 'eyes' more round with the pixels I have to work with. Also the gasmask is a bit...bad? Any help or edits would be great. I'll continue to work more, but some help would be greatly appreciated! I mean, a ton! This sprite is stalling our game progress a bit so unless I get some help soon I'm just gonna have to work on other stuff.



Sokota

Offline Sokota

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Please help me with this miniboss D:

Reply #28 on: August 10, 2009, 05:53:18 am
Man I wish I could have more help on this...I think I'm going in the right direction but seriously, no replies D:! Anyways, here's some more work on him....



I worked on the head some. I fixed some stuff, played with the main 'eye', changed the shine on the metal thing, etc. The head above the main one has viens. Or what is supposed to be veins..But I couldn't really make em pop out. Probably put too many.

I worked on some of the torso stuff. I added an outline around the whole thing, and changed some of the inside shading lines and added some AA and shading tones on the inside.

The legs..*sigh*. I need so much help with the legs. I went around and removed one pixel to make them skinnier and stuff, like Joel suggested. I tried basing my shading off the Zangief sprite, but I can't seem to figure out where the muscle 'lines' go..Ohmygod. Forgot to look at Joel's drawing on my figure..I will work on this more but I hope to get some ideas/edits/comments!

Next update I will have totally reworked the armgun and stuff.

Sokota
« Last Edit: August 10, 2009, 05:58:29 am by Sokota »

Offline Atnas

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #29 on: August 10, 2009, 12:09:19 pm
You are moving in the right direction, but because your character is so dark, I would suggest replacing the white background with a grey one. I can barely see the interior of the muscleydude, so it will definitely help you to work on a neutral background as well.

The red eye orb things might benefit from adding a saturated red color for the interior line, the brown one kinda breaks them up just a bit too much and doesn't make a lot of sense.

Offline 32

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #30 on: August 10, 2009, 12:30:40 pm
Don't have a whole lot to say but you should really try to stick to your light source, particularly on the pecs, which are more flat than how your shading would suggest. And the feet could stand to be bigger (width and height), generally your feet are the same length as your forearm.

Mostly I'm posting to show you this. Just try to rotate the body parts in your mind while looking at the chart and it should be pretty clear where the muscles should bulge.

Maybe you need to make more stylistic choices, I realise your already pretty far into the graphics but exaggerating parts like the wires and mask could make your job a lot easier.

Offline Sokota

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #31 on: August 12, 2009, 07:51:48 am
About the eye thing, its actually a few eyes. With small ones and then a big one, in a maskish thing. Yeah. Anyways, so I lied about the gunarm, and instead I worked on the leg shading. The versions with the arrows under them all have the led shading, in a different type. I'm liking the way the middle one matches how I did the top (stylewise), but it feels way off...I need so much help with the legs, but I did try! Anyways, here:



Improving?

Sokota

Edit:



Here's a mockup of our game. The game is actually working, and if you all want to see a demo I will post it...The only thing that doesn't work would be the Behemoth (Go figure). I posted the two versions I thought had the best shading, and now I'm beginning to think that maybe I like the one on the left the best. Just need to get the rest of the shading to match. And I'm aware he blends into the background horribly, so if you wanna crit on anything else feel free too but the main subject right now is the BEHEMOTH. Thanks so much!
« Last Edit: August 12, 2009, 10:19:24 am by Sokota »

Offline Halloween_Cloud

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #32 on: August 12, 2009, 04:59:58 pm
An amazing look! Keep working on it, my friend!

Offline snowsoft

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #33 on: August 12, 2009, 05:50:26 pm
I am liking the way this is turning out. Your problem with the behemoth blending into the background might not be as bad once he is fully shaded and detailed.

One thing that does bother me, though, is the diagonal tiles you have. Try bringing the snow down a little more so it blends better with the horizontal pieces.
“Everyone sees what you appear to be, few experience what you really are.”
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Offline Sokota

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #34 on: August 13, 2009, 08:37:25 am
My night's progress:



The one in the right hand corner is the complete mockup of him. I worked on the arm shading a ton and I have to say I really like it and how it matches the legs pretty decently. Now for the torso D:! Anyways, I also started on the armgun, but to be honest, it looks like crap. I know that, but I'm not sure how to fix it. The general design is to have a minigun turret on top, and two spots for small missiles under that. I like my turret barrels, but the rest of the thing sucks. I'm also planning on attaching it to wires into the arm and stuff, but maybe not. The shading is what I've currently tried to do. I want it to be metal, but kinda matte, or like, a industrial texture. Not new and shiny. ButI don't know how to do that, specially when I take away those outlines. And the outlines look horrible with the rest of the Behemoth. Blah, some help with the gunarm would be hugely appreciated. It also looks maybe a tad on the small size, any suggestions?


New mockup. Edit: Just had to AA the thought bubble..lol.

Sokota

About the snow tiles: I didn't make those, but I will tell the artist who did, or link him to this topic. Please give me more crits on the behemoth! I can smell completion! D:
« Last Edit: August 13, 2009, 09:14:56 am by Sokota »

Offline Halloween_Cloud

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #35 on: August 13, 2009, 06:22:30 pm
When should we expect this to be a full game? or maybe a demo?

Offline Sokota

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #36 on: August 16, 2009, 09:09:58 am
Okay so instead of working on the torso, I had a friend draw a concept art for our game, and this is what he came up with, based on what I already had of the Behemoth:


I think this is plain awesome...



And so, I've been working on redoing the head to make it more intimidating and stuff. I think it's getting there, and as you can see, there are two versions, one with a crazy eye, and one with a red glow. If we use the red glow one then it will have a motion blur coming off of it ingame, which will look really awesome. But if we use the eye one, we can't do that. So yeah. Also the new head seems to be a bit flatter looking than the old one, so help with shading metal would be helpful, especially a metal mask around a face...I will try to get the torso done soon, but I may change it up some to match the concept art more. Also, we will have different versions of the Behemoth. A couple may have sword arms, but the rest will still have two gun arms.

Sokota

CnC!

Oh yeah, you can get the game here.

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #37 on: August 16, 2009, 08:49:32 pm
I say you make an Ash Version! ~ IE A chainsaw arm version. =3

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #38 on: August 17, 2009, 05:04:27 pm
Here's an edit I did on the boss, just messing around with it for about half an hour or so, didn't have enough time to go in depth with the anatomy so I make no guarantees on the accuracy there. The trick to make things look metal though is high contrast. Bright speculars and dark shadows. With muscles, it's important not to get this idea that they are all separate and distinct blocks. Remember that muscles are all intertwined and woven together willy-nilly, so when you're looking at the skin stretched across them it creates a lot of interesting surfaces and angles, rather than separate groups. Don't look at my anatomy here for an example of that, I don't think I got it very correct, and I don't have enough time to go through it in detail. :-(



Also played the alpha you posted and I think it looks pretty good so far. It would be nice if you could move while crouching though.
« Last Edit: August 17, 2009, 05:09:35 pm by Pawige »

Offline Sokota

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #39 on: August 28, 2009, 01:09:16 am
Oh, shiny edit, Pawige! Thanks! I won't counter critique your edit, but thanks. About the muscles, since they are like, overdeveloped and bulging, wouldn't the skin be stretched tightly across them, making muscles much more defined?

Sokota

Edit: So I took yet ANOTHER hour on this thing and did this 'shot in the dark' shading for the torso. I also greatly improved the head I think..


I know, I just know, the shading for the torso is horribly wrong. But I need to hurry up and finish this thing. It's been unfinished for like, months now! I need to move on! Help me, help me! I can't break much from this style, but I'm not using that as excuse to improve it. I just am sick of working on it sorta, and want it to be done...so help would be greatly appreciated. Also, the arm needs touching up, I think.
« Last Edit: August 28, 2009, 03:23:37 am by Sokota »

Offline Pawige

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #40 on: August 28, 2009, 03:46:37 am
Well, to a certain extent, but remember that the muscles are covered by at least a small layer of fat and skin, so that smooths it out, as well as the fact that the muscles are not independent of one another. My main point was against the way you've got the muscles shaded at the moment, almost as individual spheres.

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Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx

Reply #41 on: October 09, 2009, 06:21:24 am
Okay so apparently it's been more than a month since I've posted in here. I've been so hella busy with school, barely have had time to pixel anything. But here are some minuscule updates:



I made a chainsaw-arm because I couldn't get any sort of chaingun-arm version to work. What you see for that is the closet I've come to what I sorta see in my head. I'm not an engineer, so planning it out mechanically wasn't my strongest suit...Anyways, yeah, and I added a 'exhaust' thingy to his shoulder, which will belch smoke particles in-game. I'm not going to change the shading on the muscles drastically, but I will take pointers on how to correct what I do have.

Sokota