AuthorTopic: Aero64  (Read 2629 times)

Offline Batzy

  • 0010
  • *
  • Posts: 169
  • Karma: +0/-0
  • Huzzah....
    • View Profile
    • GameBros

Aero64

on: May 29, 2009, 12:26:55 pm
I've been making this for a while  :) i'm using only c64 colours currently and i need some help with the first screen, how to make it better and what to add (Any idea ? it's kinda empty now  :lol:)
In the final version tilesets will be scaled to 2x larger and i was also planning to make the plane larger while it's in air so it'll be 4x larger than it's now. Please feel free to give some C&C  :)



I'm also looking a flash based coder so PM if interested making a game

LODYblokady

  • Guest

Re: Aero64

Reply #1 on: May 29, 2009, 01:13:08 pm
When I saw this the first thing that I noticed were the similarities in the grass and water and tarmac tiles.
This tutorial/guide will most certainly help you!
http://www.gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php

Offline Batzy

  • 0010
  • *
  • Posts: 169
  • Karma: +0/-0
  • Huzzah....
    • View Profile
    • GameBros

Re: Aero64

Reply #2 on: May 29, 2009, 01:29:04 pm
When I saw this the first thing that I noticed were the similarities in the grass and water and tarmac tiles.
This tutorial/guide will most certainly help you!
http://www.gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php
I know that i used the same pattern maybe too much but it makes a nice retro feeling in it  :lol: but thanks for the tip, i will use it less from now on and change some stuff  :)

Offline snakesqzns

  • 0001
  • *
  • Posts: 30
  • Karma: +0/-0
    • View Profile

Re: Aero64

Reply #3 on: May 30, 2009, 01:33:27 pm
That health meter seems too big and in the way of the action.