umm, 82 doesn't blend with any of the other tiles? Sorry to be rude, Lollige, but I just don't see it. Might snag a last tile. 
Actually, 69 was done first, then 83, then Lollige's 82. So most adjacent tiles weren't done yet. Just check the previous versions, they're all right there.
So both of my tiles next to his don't seam real well, but it was very difficult to rectify the differences of tiles around both of those that I did. I actually focused more on pixel tech than really meshing perfectly with the scene, although my tiles should be decently blended once this thing gets totally revealed, can't wait. Somehow I learned a lot about the C64 pal doing my 3 tiles. I'll now refocus on
my developing game and apply that learning to it's GFX. I guess this collab demanded a different approach, using the C64 pal, than I'd been faced with before. And hey, my pixels got fused with some great pixellers here; everybody wins.