I disagree, flaber. Since it's the reference for the base body he's making, i think it's rather adequate that he posted it.
The base for the body looks good, i like the shading and colors. Not the dark outline too much though.
Anatomy wise, i think the toe on the left foot is too big, and the shading on the interior part of that foot up to the heel doesn't look quite good. The top of that foot is also too high, make it "thinner".
I'd make the left breast "sag" a bit more, make it's bottom half curve hang lower. Either that or change the shading on the right breast so it looks a bit perkier, less saguier.
You should try to make the left hand closer to the original sketch - move the thumb a bit inward (to the right) and show the part of the hand behind the thumb (that has the knuckles). Like in the original.
I'd shade the right leg smoother, that blob at the middle doesn't quite help it. Just make the vertical shading lines more smooth, all the way down to the knee (ignore the original a bit).
I like your older work as well. The one with the owl is quite nice (if a bit "messy" regarding the shapes and lines, but just a bit!).
Those small backgrounds look good, i like the one with the "all your base" a lot. On some of them (mainly the blue dungeon and the graveyard ones), it seems you have ocasional tiles that look reduced from bigger sizes, because they look a bit blurry. One thing i like about pixel art is the sharp look of it, and blurry kind of spoils it.
The first forest tiles look very nice too! Screenduskbane.jpg is awesome

. Blade of Deleron suffers from severe perspective malfunction, specially with the larger sprite (and that sprite could have it's lines cleaner, too). But the bg's are nice, if out of perspective.