Arachne: Thank you for the wonderful edit! I will look at the changes you made and see what I come up with :]
Robatacon and TrevoriuS: I have to agree with TrevoriuS, can personally see the feet as traveling across the ground. I don't know the exact speed such as pixels over time that he will travel but the animation's pace seems fine to me.
No pixels, but I have some sketches as well as a design document im working on for the game, tell me what you think. I probably won't be submitting this to someone like a publisher- but I might so it should be nice and pretty and perfect:
-OVERVIEW OF GAME CONCEPT-
Play the role of a criminal convicted of horrible crimes, who's punishment is eternal isolation from the world he knows; left for dead you must use the resources of this forsaken land to fend off Hordes of demons that come by the night wishing nothing other than your end.
-GAME PLAY-
Game play is highly centered around day progression of day. Time between morning and evening is used to collect resources such as lumber and stone as well as explore an intricate game map that is full of remnants from past inhabiters. Night time will hold all the battles between the main character and demons- generally named the " Diavolo"- who, upon their death may leave behind remains that can be used to create weapons and other items.
- THE DIAVOLO-
The Diavolo are very mysterious creatures. It is believed that they are a physical embodiment of the evil in this world. Their bodies are at once both real and ethereal, their spirit compositions licking in the air like flames; each one sees it's prey with only one eye.
The Diavolo have 3 main stats:
Vita: commonly known as " health points" or HP, this stat determines how much damage is taken before it is destroyed.
Attack: This stat determines how much damage is done to the main character each time the Diavolo lands a hit. Boss Diavolo may have different attacks that cause different amount of damage.
Defense: This stat determines how much attack from the main characters weapon is negated before damage is calculated. For example, if a Diavolo had a defense of 2, and the main character was attacking with a weapon that has 3 attack, each strike to the Diavolo would subtract 1 from the Diavolo's Vita. If a Diavolo's defense is higher than the attack of the weapon, that weapon is rendered useless and every landed hit will not do any damage whatsoever. Some weapons may be designed to disregard Diavolo's defense at the cost of a very low attack.
